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Asset Assistant 0.6.6
Asset Assistant 0.6.6
A Blender add-on that keeps your game assets correct and walks the pipeline
with you: diagnose, retopologize, unwrap, bake, export.
Added
- Tabs in the panel. The tools are grouped by pipeline stage — Textures,
Mesh, UV, Bake, Export — so only the current stage is on screen. The chat
stays visible below them, and an action opens its own tab: press Export and
the export tools are already there. - A doctor for the mesh. Nine checks: triangles instead of quads,
non-manifold edges, holes, doubled and loose vertices, poles, needle
triangles, no UV layout, no material, and how far the face count is from the
budget. - Retopology with a budget. The budget is a number, not a preset. A quad
mesh is built from the sculpt, pulled back onto it so the silhouette
survives, cleaned up and reported. The original is never touched. - A LOD chain. LOD1…LOD3 next to the object, each half as heavy as the
previous one. - Texture mapping survives the export.
Texture Coordinate → Mapping → Image Texturechains are moved into one UV layer per object, so FBX and GLB
carry the same picture Blender shows. - Albedo is baked as the base colour (through an Emission), not as
"light + colour" — so it no longer fades, and metal works too. - UV overlap repair by real geometry: only the islands that actually
conflict are moved. - Apply a folder of textures to existing materials in one click.
- Two new presets: laminate and plastic, with controllable nodes.
Fixed
- The export crashed with
FileNotFoundErrorwhen the target was a.blend
path or the folder did not exist. - Baked albedo came out washed out. It was baked as
COMBINED, with the
light and the shadows baked in. Measured on a cube with base colour
(0.8, 0.2, 0.1): (0.968, 0.627, 0.541) instead of the expected
(0.906, 0.485, 0.349) — now (0.906, 0.486, 0.349). - Baking an already baked material produced
Wood_Dark_Bake_Bake. - Mapping was lost on export. The FBX exporter does not record which UV set
a texture uses, so the engine sampled the wrong one. - Tab labels showed the key (
tab.TEXTURE) instead of the name. - UV overlaps were detected by bounding boxes, which gave false positives
on diagonal islands.
On a real asset
A 211 618-triangle sculpt with no UVs and no materials → retopology with a
20 000 budget → 3 632 quads in 2.4 s, sitting 0.00 mm off the original
surface. The original mesh is unchanged.
Numbers
| 0.5.9 | 0.6.6 | |
|---|---|---|
| Tools | 40 | 46 |
Chapters in docs/ |
23 | 28 |
| Headless checks | 17 | 19 |
| Presets | 16 | 19 |
Install
Download asset_assistant-0.6.6.zip, then in Blender: Edit → Preferences →
Get Extensions → ▾ → Install from Disk, pick the zip and enable
Asset Assistant.
Requires Blender 4.2+ (tested on 5.2 LTS).