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Asset Assistant 0.6.6

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@SickSect SickSect released this 26 Oct 16:38
· 1 commit to main since this release

Asset Assistant 0.6.6

A Blender add-on that keeps your game assets correct and walks the pipeline
with you: diagnose, retopologize, unwrap, bake, export.

Added

  • Tabs in the panel. The tools are grouped by pipeline stage — Textures,
    Mesh, UV, Bake, Export
    — so only the current stage is on screen. The chat
    stays visible below them, and an action opens its own tab: press Export and
    the export tools are already there.
  • A doctor for the mesh. Nine checks: triangles instead of quads,
    non-manifold edges, holes, doubled and loose vertices, poles, needle
    triangles, no UV layout, no material, and how far the face count is from the
    budget.
  • Retopology with a budget. The budget is a number, not a preset. A quad
    mesh is built from the sculpt, pulled back onto it so the silhouette
    survives, cleaned up and reported. The original is never touched.
  • A LOD chain. LOD1…LOD3 next to the object, each half as heavy as the
    previous one.
  • Texture mapping survives the export. Texture Coordinate → Mapping → Image Texture chains are moved into one UV layer per object, so FBX and GLB
    carry the same picture Blender shows.
  • Albedo is baked as the base colour (through an Emission), not as
    "light + colour" — so it no longer fades, and metal works too.
  • UV overlap repair by real geometry: only the islands that actually
    conflict are moved.
  • Apply a folder of textures to existing materials in one click.
  • Two new presets: laminate and plastic, with controllable nodes.

Fixed

  • The export crashed with FileNotFoundError when the target was a .blend
    path or the folder did not exist.
  • Baked albedo came out washed out. It was baked as COMBINED, with the
    light and the shadows baked in. Measured on a cube with base colour
    (0.8, 0.2, 0.1): (0.968, 0.627, 0.541) instead of the expected
    (0.906, 0.485, 0.349) — now (0.906, 0.486, 0.349).
  • Baking an already baked material produced Wood_Dark_Bake_Bake.
  • Mapping was lost on export. The FBX exporter does not record which UV set
    a texture uses, so the engine sampled the wrong one.
  • Tab labels showed the key (tab.TEXTURE) instead of the name.
  • UV overlaps were detected by bounding boxes, which gave false positives
    on diagonal islands.

On a real asset

A 211 618-triangle sculpt with no UVs and no materials → retopology with a
20 000 budget → 3 632 quads in 2.4 s, sitting 0.00 mm off the original
surface. The original mesh is unchanged.

Numbers

0.5.9 0.6.6
Tools 40 46
Chapters in docs/ 23 28
Headless checks 17 19
Presets 16 19

Install

Download asset_assistant-0.6.6.zip, then in Blender: Edit → Preferences →
Get Extensions → ▾ → Install from Disk
, pick the zip and enable
Asset Assistant.

Requires Blender 4.2+ (tested on 5.2 LTS).