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Ability Configuration

Silverfox0338 edited this page Aug 10, 2026 · 4 revisions

Ability Configuration

This is the complete tuning reference for the shipped abilities.yml in DragonAltar 1.4.23. The Abilities and Resonances pages explain what players experience.

Reading the values

  • Damage uses health points. Two health points equal one heart.
  • Potion amplifiers are zero based. 0 gives level I, 1 gives level II, and so on.
  • Tick values normally run at 20 ticks per second.
  • Energy is measured against a maximum of 100.
  • Particle values are requested counts. Global caps and player effect settings may reduce them.
  • Sound names, bar colors, particles, materials, and effects must be valid Paper enum values.

Reloading this file rebuilds the ability services. A validation failure disables DragonAltar, so back up a live server before changing it.

Global energy and presentation

Shipped config-version: 7.

Path Shipped value Purpose
energy.maximum 100 Energy maximum; validation requires exactly 100
energy.regeneration 2 Energy restored each interval
energy.regeneration-interval-ticks 20 Time between regeneration attempts
energy.delay-after-cast-ticks 60 Regeneration pause after a successful cast
presentation.maximum-particles-per-emission 128 Per-emission particle cap
presentation.maximum-ring-points 48 Particle ring point cap
presentation.maximum-flame-arc-particles 16 Flame arc point cap
presentation.view-distance-blocks 48 Presentation audience distance

Validation caps an emission at 512 particles, a ring at 128 points, and view distance at 128 blocks. Ability radius and range values cannot exceed 64 blocks.

Dragon Focus

Path Shipped value Purpose
focus.material ECHO_SHARD Material used for a new Focus
focus.name <light_purple>Dragon Focus MiniMessage display name
focus.blocked-command-prefixes ah sell, auction sell, auctionhouse sell, market sell, sell Commands blocked while a Focus is present
focus.blocked-inventory-command-prefixes sellall Commands that trigger an inventory scan

Focus identity comes from persistent item data, not the visible name.

Passives and named soul modifiers

Path Shipped value Purpose
passives.additional-hearts 2 Extra maximum-health hearts
passives.slow-falling true Slow Falling passive switch
passives.neutral-endermen true Ordinary Enderman neutrality switch
passives.particles true Passive ambient particles
named-souls.akuma.cold-temperature-threshold 0.15 Cold-biome temperature ceiling
named-souls.akuma.cold-speed-bonus 0.15 Akuma cold-biome movement bonus
named-souls.rev.dimension-energy-multiplier 1.5 Rev energy multiplier outside the Overworld
named-souls.lamari.armor-toughness 4 Lamari armor-toughness bonus

Common ability fields

Each abilities entry has a MiniMessage name, energy cost, and cooldown-seconds. The registered defaults are:

Ability path Name Energy Cooldown
abilities.wings Wings 40 45 seconds
abilities.roar Roar 35 25 seconds
abilities.akumas-trail Akuma's Trail 25 12 seconds
abilities.akumas-hush Akuma's Hush 60 60 seconds
abilities.absolute-zero Absolute Zero 100 120 seconds
abilities.revs-rend Rev's Rend 25 12 seconds
abilities.wrath-of-rev Wrath of Rev 60 60 seconds
abilities.infernos-wrath Inferno's Wrath 100 120 seconds
abilities.lamaris-fault Lamari's Fault 30 18 seconds
abilities.lamaris-reckoning Lamari's Reckoning 60 60 seconds
abilities.titans-bulwark Titan's Bulwark 100 120 seconds

ultimate.shared-cooldown-seconds is 120. An ultimate still declares an energy cost of 100 and requires a full bar.

Shared abilities

Path Shipped value Purpose
abilities.wings.duration-seconds 8 Temporary flight duration
abilities.roar.radius 8 Living-target search radius
abilities.roar.weakness-seconds 5 Weakness duration

Akuma's Trail

Path Shipped value Purpose
abilities.akumas-trail.distance 10 Trail distance
abilities.akumas-trail.dash-strength 2.35 Forward velocity
abilities.akumas-trail.ice-duration-seconds 6 Temporary ice lifetime
abilities.akumas-trail.water-detection-radius 5 Nearby-water scan radius
abilities.akumas-trail.water-entry-seconds 3 Water-entry support time
abilities.akumas-trail.water-run-seconds 8 Water-running window
abilities.akumas-trail.water-run-speed-amplifier 2 Water-run Speed amplifier
abilities.akumas-trail.water-freeze-radius 2 Water-freezing radius
abilities.akumas-trail.brittle-slowness-amplifier 2 Brittle Slowness amplifier

Akuma's Hush

Path Shipped value Purpose
abilities.akumas-hush.radius 9 Silence field radius
abilities.akumas-hush.duration-seconds 10 Field duration
abilities.akumas-hush.brittle-extension-ticks 10 Brittle time added by a qualifying hit
abilities.akumas-hush.brittle-maximum-remaining-seconds 4 Maximum remaining Brittle time after extension

Absolute Zero

Core combat settings:

Path Shipped value Purpose
abilities.absolute-zero.radius 9 Main radius
abilities.absolute-zero.burst-damage 14 Initial burst damage
abilities.absolute-zero.frost-damage 2 Frost damage
abilities.absolute-zero.frost-duration-seconds 5 Frost duration
abilities.absolute-zero.trap-duration-seconds 4 Ice trap duration
abilities.absolute-zero.slowness-amplifier 4 Slowness amplifier
abilities.absolute-zero.mining-fatigue-amplifier 3 Mining Fatigue amplifier
abilities.absolute-zero.screen-freeze-ticks 60 Caster freeze presentation time
abilities.absolute-zero.brittle-duration-seconds 6 Brittle duration
abilities.absolute-zero.shatter-bonus-damage 4 Brittle shatter bonus damage
abilities.absolute-zero.shatter-particles 20 Shatter particle count

Presentation:

Path Shipped value
abilities.absolute-zero.presentation.impact-delay-ticks 12
abilities.absolute-zero.presentation.anticipation-particles 32
abilities.absolute-zero.presentation.impact-particles 96
abilities.absolute-zero.presentation.active-particles-per-target 6
abilities.absolute-zero.presentation.ending-particles 24
abilities.absolute-zero.presentation.shell-display-count 8
abilities.absolute-zero.presentation.shell-display-scale 0.42
abilities.absolute-zero.presentation.shell-orbit-radius 0.38
abilities.absolute-zero.presentation.shell-rotation-radians-per-tick 0.09
abilities.absolute-zero.presentation.shell-break-particles 20

Drawback:

Path Shipped value
abilities.absolute-zero.downside.name Frostbite
abilities.absolute-zero.downside.duration-seconds 4
abilities.absolute-zero.downside.primary-amplifier 1
abilities.absolute-zero.downside.secondary-amplifier 0
abilities.absolute-zero.downside.energy-regeneration-lock-seconds 5

Rev's Rend

Path Shipped value Purpose
abilities.revs-rend.dash-strength 1.65 Initial forward velocity
abilities.revs-rend.vertical-lift 0.08 Initial vertical velocity
abilities.revs-rend.maximum-dash-ticks 16 Maximum cross-detection time
abilities.revs-rend.maximum-distance 9 Maximum dash distance
abilities.revs-rend.cross-detection-radius 1.35 Crossed-target detection radius
abilities.revs-rend.heat-per-cross 8 Heat gained per valid crossing
abilities.revs-rend.pressure-fire-ticks 30 Crossing fire duration
abilities.revs-rend.recast-window-ticks 36 Follow-up cast window
abilities.revs-rend.recast-range 14 Follow-up target range
abilities.revs-rend.recast-aim-cone-degrees 24 Follow-up aim cone
abilities.revs-rend.recast-surge-strength 1.45 Follow-up movement strength
abilities.revs-rend.recast-travel-ticks 8 Follow-up travel time
abilities.revs-rend.predators-claim-damage 6 Finisher damage
abilities.revs-rend.predators-claim-lift 0.22 Finisher target lift

Presentation:

Path Shipped value
abilities.revs-rend.presentation.dash-particles 5
abilities.revs-rend.presentation.cross-particles 12
abilities.revs-rend.presentation.recast-arc-particles 14
abilities.revs-rend.presentation.finisher-arc-particles 24

Sounds:

Path Shipped value
abilities.revs-rend.sounds.recast-ready ITEM_FIRECHARGE_USE
abilities.revs-rend.sounds.recast-ready-volume 0.75
abilities.revs-rend.sounds.recast-ready-pitch 1.3
abilities.revs-rend.sounds.recast-failed BLOCK_NOTE_BLOCK_BASS
abilities.revs-rend.sounds.recast-failed-volume 0.65
abilities.revs-rend.sounds.recast-failed-pitch 0.7
abilities.revs-rend.sounds.recast-surge ENTITY_BLAZE_SHOOT
abilities.revs-rend.sounds.recast-surge-volume 0.9
abilities.revs-rend.sounds.recast-surge-pitch 1.15
abilities.revs-rend.sounds.predators-claim ENTITY_ENDER_DRAGON_GROWL
abilities.revs-rend.sounds.predators-claim-volume 1.0
abilities.revs-rend.sounds.predators-claim-pitch 1.45

Wrath of Rev

Path Shipped value Purpose
abilities.wrath-of-rev.radius 7 Pulse radius
abilities.wrath-of-rev.pulses 6 Pulse count
abilities.wrath-of-rev.pulse-interval-ticks 16 Time between pulses
abilities.wrath-of-rev.heat-per-distinct-target 6 Heat gained once per target
abilities.wrath-of-rev.pressure-damage 1.5 Pressure hit damage
abilities.wrath-of-rev.pressure-fire-ticks 30 Pressure fire duration
abilities.wrath-of-rev.pursuit-surge-heat-threshold 60 Heat required for enhanced pursuit
abilities.wrath-of-rev.pursuit-surge-range 11 Pursuit target range
abilities.wrath-of-rev.pursuit-surge-strength 0.65 Pursuit horizontal velocity
abilities.wrath-of-rev.pursuit-surge-lift 0.12 Pursuit vertical velocity
abilities.wrath-of-rev.fallback-speed-ticks 30 Fallback Speed duration
abilities.wrath-of-rev.fallback-speed-amplifier 1 Fallback Speed amplifier
abilities.wrath-of-rev.presentation.pulse-particles 34 Particles requested per pulse

Sounds:

Path Shipped value
abilities.wrath-of-rev.sounds.pulse ENTITY_BLAZE_SHOOT
abilities.wrath-of-rev.sounds.pulse-volume 0.7
abilities.wrath-of-rev.sounds.pulse-pitch 0.9
abilities.wrath-of-rev.sounds.pursuit-surge ENTITY_BLAZE_SHOOT
abilities.wrath-of-rev.sounds.pursuit-surge-volume 0.9
abilities.wrath-of-rev.sounds.pursuit-surge-pitch 1.4

Inferno's Wrath

Path Shipped value Purpose
abilities.infernos-wrath.radius 9 Initial impact radius
abilities.infernos-wrath.impact-damage 6 Initial impact damage
abilities.infernos-wrath.pressure-fire-ticks 40 Initial fire duration
abilities.infernos-wrath.hunt-duration-ticks 200 Hunt window
abilities.infernos-wrath.initial-mobility-ticks 60 Starting mobility time
abilities.infernos-wrath.maximum-mobility-ticks 140 Mobility time cap
abilities.infernos-wrath.mobility-extension-ticks 20 Mobility time gained from progress
abilities.infernos-wrath.mobility-speed-amplifier 1 Mobility Speed amplifier
abilities.infernos-wrath.rampage-progress-per-hit 1 Rampage progress per qualifying hit
abilities.infernos-wrath.maximum-rampage 4 Rampage cap
abilities.infernos-wrath.rampage-grants-per-target 1 Progress grants allowed from one target

Presentation:

Path Shipped value
abilities.infernos-wrath.presentation.impact-delay-ticks 10
abilities.infernos-wrath.presentation.anticipation-particles 28
abilities.infernos-wrath.presentation.impact-particles 84
abilities.infernos-wrath.presentation.ring-points 32
abilities.infernos-wrath.presentation.ring-expand-ticks 30
abilities.infernos-wrath.presentation.ring-interval-ticks 5
abilities.infernos-wrath.presentation.rampage-arc-particles 10
abilities.infernos-wrath.presentation.ending-particles 24

Sounds:

Path Shipped value
abilities.infernos-wrath.sounds.anticipation ENTITY_BLAZE_AMBIENT
abilities.infernos-wrath.sounds.anticipation-volume 1.2
abilities.infernos-wrath.sounds.anticipation-pitch 0.55
abilities.infernos-wrath.sounds.impact ENTITY_GENERIC_EXPLODE
abilities.infernos-wrath.sounds.impact-volume 1.25
abilities.infernos-wrath.sounds.impact-pitch 0.9
abilities.infernos-wrath.sounds.rampage-gain ENTITY_BLAZE_SHOOT
abilities.infernos-wrath.sounds.rampage-gain-volume 0.65
abilities.infernos-wrath.sounds.rampage-gain-pitch 1.35
abilities.infernos-wrath.sounds.rampage-maximum ENTITY_WITHER_SPAWN
abilities.infernos-wrath.sounds.rampage-maximum-volume 0.7
abilities.infernos-wrath.sounds.rampage-maximum-pitch 1.35
abilities.infernos-wrath.sounds.exhaustion ENTITY_BLAZE_DEATH
abilities.infernos-wrath.sounds.exhaustion-volume 1.0
abilities.infernos-wrath.sounds.exhaustion-pitch 0.8

Drawback:

Path Shipped value
abilities.infernos-wrath.downside.name Burnout
abilities.infernos-wrath.downside.duration-seconds 4
abilities.infernos-wrath.downside.primary-amplifier 0
abilities.infernos-wrath.downside.secondary-amplifier 1
abilities.infernos-wrath.downside.energy-regeneration-lock-seconds 6

Lamari's Fault and Reckoning

Path Shipped value Purpose
abilities.lamaris-fault.slam-speed 2.4 Downward slam velocity
abilities.lamaris-fault.radius 7 Landing effect radius
abilities.lamaris-fault.fatigue-seconds 8 Mining Fatigue duration
abilities.lamaris-reckoning.radius 10 Reckoning target radius

Titan's Bulwark

Path Shipped value Purpose
abilities.titans-bulwark.duration-seconds 7 Active time
abilities.titans-bulwark.resistance-amplifier 3 Active Resistance amplifier
abilities.titans-bulwark.reflected-damage-fraction 0.4 Incoming damage fraction reflected
abilities.titans-bulwark.reflected-slowness-seconds 2 Slowness time on an attacker
abilities.titans-bulwark.stored-damage-fraction 0.35 Incoming damage fraction stored
abilities.titans-bulwark.stored-damage-cap 16 Stored damage cap
abilities.titans-bulwark.expiry-radius 4 Expiry burst radius
abilities.titans-bulwark.expiry-min-damage 1 Minimum burst damage
abilities.titans-bulwark.expiry-max-damage 6 Maximum burst damage
abilities.titans-bulwark.expiry-min-knockback 0.8 Minimum burst knockback
abilities.titans-bulwark.expiry-max-knockback 1.5 Maximum burst knockback
abilities.titans-bulwark.presentation.impact-delay-ticks 8 Startup presentation delay
abilities.titans-bulwark.presentation.active-particles 4 Active particle count
abilities.titans-bulwark.presentation.ending-particles 48 Expiry particle count

Drawback:

Path Shipped value
abilities.titans-bulwark.downside.name Stone Fatigue
abilities.titans-bulwark.downside.active-slowness-amplifier 1
abilities.titans-bulwark.downside.duration-seconds 4
abilities.titans-bulwark.downside.primary-amplifier 1
abilities.titans-bulwark.downside.secondary-amplifier 0
abilities.titans-bulwark.downside.energy-regeneration-lock-seconds 5

Rev Hunt

Heat bar:

Path Shipped value
rev-hunt.heat-bar.enabled true
rev-hunt.heat-bar.title <red><bold>REV HEAT</bold></red> <gray><heat>/<maximum> | <tier></gray>
rev-hunt.heat-bar.stalking-color YELLOW
rev-hunt.heat-bar.pursuing-color RED
rev-hunt.heat-bar.predator-color PURPLE
rev-hunt.heat-bar.overlay PROGRESS

Heat rules:

Path Shipped value Purpose
rev-hunt.heat.maximum 100 Heat cap
rev-hunt.heat.damage-marked-gain 4 Heat for damaging a marked target
rev-hunt.heat.per-target-gain-cooldown-ticks 20 Per-target gain delay
rev-hunt.heat.maximum-gains-per-player 20 Direct gains allowed from one player
rev-hunt.heat.maximum-gains-per-mob 3 Direct gains allowed from one mob
rev-hunt.heat.minimum-mob-max-health 12 Minimum mob maximum health
rev-hunt.heat.decay-delay-ticks 100 Delay before decay
rev-hunt.heat.decay-interval-ticks 20 Time between decay steps
rev-hunt.heat.decay-amount 2 Heat removed per step
rev-hunt.heat.mobility-threshold 35 Mobility tier threshold
rev-hunt.heat.tracking-threshold 65 Tracking tier threshold
rev-hunt.heat.threshold-speed-ticks 30 Threshold Speed refresh time
rev-hunt.heat.threshold-speed-amplifier 0 Threshold Speed amplifier

Mark, finisher, and tracking:

Path Shipped value Purpose
rev-hunt.mark.duration-ticks 120 Initial mark duration
rev-hunt.mark.maximum-remaining-ticks 180 Mark extension cap
rev-hunt.mark.maximum-targets 8 Marked target cap
rev-hunt.finisher.armed-duration-ticks 120 Predator's Claim window
rev-hunt.finisher.reset-heat-on-consume true Reset Heat on finisher use
rev-hunt.tracking.range 24 Tracking range
rev-hunt.tracking.maximum-target-cues 4 Direction cue cap
rev-hunt.tracking.particles-per-cue 4 Flame points per cue
rev-hunt.tracking.directional-cue-distance 1.8 Cue distance from Rev
rev-hunt.tracking.flame-arc-height 0.7 Cue arc height

Sounds:

Path Shipped value
rev-hunt.sounds.tier-gain ITEM_FIRECHARGE_USE
rev-hunt.sounds.tier-gain-volume 0.75
rev-hunt.sounds.tier-gain-pitch 1.25
rev-hunt.sounds.finisher-ready ENTITY_WITHER_SPAWN
rev-hunt.sounds.finisher-ready-volume 0.65
rev-hunt.sounds.finisher-ready-pitch 1.45

Resonance globals

Path Shipped value Purpose
resonances.unlock-range-blocks 50 Unlock and availability range
resonances.ending-particles 32 Default ending particle count

Pair resonances cost 70 energy. Dragon Trinity costs 100. Every resonance cooldown ships at 720 seconds.

Thermal Convergence

Group Shipped settings
Identity name: Thermal Convergence; energy: 70; cooldown-seconds: 720
Timing and area radius: 11; active-seconds: 6; pulse-interval-ticks: 20; impact-delay-ticks: 20
Damage and movement initial-damage: 12; pulse-damage: 2; finisher-damage: 6; pull-strength: 0.45; finisher-knockback: 1.1
Effects debuff-seconds: 5; slowness-amplifier: 2; weakness-amplifier: 1; fire-seconds: 3; freeze-ticks: 50; speed-amplifier: 1
Displays displays-per-player: 3; display-scale: 0.34; display-orbit-radius: 0.75; link-points: 14
Particles active-particles: 12; impact-particles: 88; pulse-particles: 36; flash-particles: 2; finisher-particles: 64

Every setting in this table is below resonances.thermal-convergence.

Volcanic Aegis

Group Shipped settings
Identity name: Volcanic Aegis; energy: 70; cooldown-seconds: 720
Timing and area active-seconds: 10; pulse-radius: 6; pulse-interval-ticks: 40; finisher-radius: 10; impact-delay-ticks: 18
Damage initial-damage: 10; pulse-damage: 2; finisher-damage: 8; finisher-knockback: 1.6
Buffs and fire fire-seconds: 6; resistance-amplifier: 1; absorption-amplifier: 2
Retaliation retaliation-damage: 3; retaliation-fire-seconds: 3; retaliation-cooldown-ticks: 30
Displays displays-per-player: 5; display-scale: 0.42; display-orbit-radius: 0.72
Particles active-particles-per-player: 8; impact-particles: 64; pulse-particles: 30; retaliation-particles: 18; finisher-particles: 72

Every setting in this table is below resonances.volcanic-aegis.

Glacial Bastion

Group Shipped settings
Identity name: Glacial Bastion; energy: 70; cooldown-seconds: 720
Timing and area active-seconds: 10; domain-radius: 7; pulse-interval-ticks: 20; finisher-radius: 11; impact-delay-ticks: 18
Damage pulse-damage: 1; finisher-damage: 8; finisher-knockback: 0.9
Effects debuff-seconds: 4; resistance-amplifier: 1; absorption-amplifier: 2; slowness-amplifier: 3; mining-fatigue-amplifier: 2; freeze-ticks: 80
Ward ward-charges: 2; ward-damage-reduction-fraction: 0.5
Displays displays-per-player: 5; display-scale: 0.4; display-orbit-radius: 0.78
Particles active-particles-per-player: 8; impact-particles: 72; pulse-particles: 32; ward-break-particles: 28; finisher-particles: 80

Every setting in this table is below resonances.glacial-bastion.

Dragon Trinity

Group Shipped settings
Identity name: Dragon Trinity; energy: 100; cooldown-seconds: 720
Timing and area radius: 16; active-seconds: 12; pulse-interval-ticks: 60; finisher-radius: 18; impact-delay-ticks: 30
Damage and movement initial-damage: 18; pulse-damage: 4; finisher-damage: 14; finisher-knockback: 2; pull-strength: 0.65
Team effects reveal-seconds: 12; healing-per-pulse: 2; energy-per-pulse: 5; strength-amplifier: 1; speed-amplifier: 1; resistance-amplifier: 1; absorption-amplifier: 3
Displays sigil-displays: 9; sigil-radius: 2.3; display-scale: 0.5; link-points: 16
Particles anticipation-particles: 96; active-particles: 18; impact-particles: 128; pulse-particles: 72; flash-particles: 3; finisher-particles: 128

Every setting in this table is below resonances.dragon-trinity.

See Configuration for the other shipped files and Troubleshooting for safe reload checks.

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