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[2026-10-17] v3.9.11
Shader programs can now read what another program drew this frame, for bloom, blur and other effects in passes, and can show a low resolution as crisp pixels. An app holding a play.onejs.com cart moves to the project root with one button, and on WebGL a second JSRunner no longer breaks the first.
- Shader programs read other programs' output this frame through passes (
usePass) - ShaderEffect and ShaderProgram take
pixelatedfor hard-edged pixels at a low resolution - Move to Project Root on an app whose
~holds anoj.jsonmakes it a root cart - On WebGL, each JSRunner runs in its own realm, so a second no longer takes over the first (#140)
- On WebGL, an animation frame cancelled in the same pass no longer runs after its runner is destroyed (#142)
- An app's watcher stops when the editor quits, even after a domain reload with its scene closed (#143)
- Set Up and one-shot builds finish in an unfocused editor
- New projects get onejs-react 0.4.2 and ojplay 0.12