Place tracker at origin when disabled #207
Merged
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While VRChat says
- Calibration now ignores trackers located precisely at coordinates (0,0,0) to prevent binding to some trackers that will appear there in SteamVR when powered on but not tracking
,they are talking about the (0, 0, 0) for the standing universe. We don't have a way to mess with the standing universe just yet, so this is all I can do. This still makes debugging way easier, as we don't have floating static trackers once we disabled them. (also still helps to avoid calibrating in VRChat with disabled trackers)
Related issue: #115