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A Simple GL Framework to fiddle with opengl shaders.

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GLFramework

A minimalistic GL framework for use in my university projects, It is built using codeblocks in windows. http://www.codeblocks.org/

Basic Usage:

Steps to get it all running

  • Call Constructor To Init Winodw
  • Call Glinit and place ur own GLinit function in the function call, must be void function ATM
  • Add key handler, rezier, mousehandler functions to the classes
  • Call Mainloop function, add glMainloop function of ur own or just call with no param

Basic .dll includes and other prerequisets

Please ensure the following is included

  • glut32.dll is in bin folder-->omp
  • libgomp-1.dll is in bin folder -->omp
  • Check file locations so that there are no errors in linking

Compiler Options

  • fexpensive-optimizations
  • msse4.1
  • fopenmp //OMP enable
  • mstackrealign //for SSE

Linker Options

		<Add library="opengl32" />
		<Add library="gdi32" />
		<Add library="Glu32" />
		<Add library="glut32" />
		<Add library="gomp" />

Last Update

V0.1--2014/May/25

  • Basic creation,
  • Support for "glut" like constructs,
  • MouseHandler,KeyHandler,ResizerHandler all done basically,
  • added support for Window sizes, titles and positions of glcontext,
  • New file and folder structer

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A Simple GL Framework to fiddle with opengl shaders.

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