A minimalistic GL framework for use in my university projects, It is built using codeblocks in windows. http://www.codeblocks.org/
- Call Constructor To Init Winodw
- Call Glinit and place ur own GLinit function in the function call, must be void function ATM
- Add key handler, rezier, mousehandler functions to the classes
- Call Mainloop function, add glMainloop function of ur own or just call with no param
- glut32.dll is in bin folder-->omp
- libgomp-1.dll is in bin folder -->omp
- Check file locations so that there are no errors in linking
- fexpensive-optimizations
- msse4.1
- fopenmp //OMP enable
- mstackrealign //for SSE
<Add library="opengl32" />
<Add library="gdi32" />
<Add library="Glu32" />
<Add library="glut32" />
<Add library="gomp" />
- Basic creation,
- Support for "glut" like constructs,
- MouseHandler,KeyHandler,ResizerHandler all done basically,
- added support for Window sizes, titles and positions of glcontext,
- New file and folder structer