- Global game events defined as scriptable objects.
- Wireable through inspector.
- Common event types included (no extra code required).
- Extensible for custom types (base class).
- 🤞 Reasonably lightweight.
- Static method handlers via reflection.
- Dependency-free support for custom types via reflection.
- Open Package Manager
- Paste GitHub URL:
https://github.com/Smidgens/unity-events.git#<version_tag>