The effect requires the post-processing stack (v2)
package. To add the effect, click Add effect...
on a Post-Process Volume
component and select Custom > Outline
, or add a OutlineQuickVolume
component on an empty game object. All the objects with a specific tag (default tag is "Outline")
will have the effect applied;
To add the effect, click Add Render Feature
and select Outline Feature
on the Forward Renderer Data
asset. All the objects on a specific layers (chosen in the
outline feature settings) will have the effect applied.
All the objects are drawn into a single buffer, as a result all the properties of the outline are global. This means that you cannot have objects with different color, size outlines at the same time.
For outlines with different properties multiple buffers can be drawn, or in the case of Universal render pipeline, multiple passes can be added, one for each set of properties.