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This took unfortunately too long to release
Additions:
Custom Items:
Added a Sniper from Mr. Baguetter (#15)
This has gotten some modifications from how it was originally pull requested.
- Effects while aiming down sights are determined by a list of effects that can be customized.
- Can be decided if the "cannot change attachments" modifier will be either a hint or a broadcast.
Item Type: E11SR (Configurable)
SCP-427
This was originally suggested to be SCP-714 but it made more sense with the mechanics to be SCP-427.
When flipping the coin to start the effects, it will gradually heal the user. Flipping it or losing it somehow should stop the effects
Death point is at 5 minutes (configurable)
How much generation is 0.25 a second (configurable) due to the entry saying it's not a fast process.
Warning message before the player dies is at 4 minutes (configurable)
How much AHP (if enabled) can be given and what's the limit (configurable)
Item Type: Coin (locked)
Changes (Non-breaking):
Custom Items:
Knife
Added it to the SSSS entries (as it was missed when I first released it)
Added a function to determine how much damage it does to unarmored or armored targets
Corrected the variable that was needed to display the time cooldown per swing to use the one that is provided by default in the Knife's config.
Proxy Bang
Increased the default range from "30" to "100"
- This is due to the range being relatively short and you would be better off actually just walking in with a firearm ready to fight instead of using it
Glow System
Added a slight delay before adding the lights to items on the ground on round start. This is due to an edge case of having the items spawn on a thread and the lights on another, causing a System.InvalidOperationException error (reported by Mr. Baguetter)
Modified the descriptions in the Compatibility Glow Config (in VVUP.Base) to be clearer on what it does.
Events
Disabled the Snowballs v SCP event (again) since there are no more snowballs in the game.
Changes (Breaking):
Custom Roles:
After a vote. Custom Roles that implement the Custom Role Spawn System, has been altered.
The system now has a delay (configurable by config) before doing the following:
- It will look at ALL custom roles to see if it implements VVUP.CR.API
- If it does: Add all applicable custom roles into the dictionary that handles spawning custom roles.
Plugins/Modules that has been changed due to this:
VVUP.CustomRoles
VVUP.FreeCustomRoles
VVUP.HuskInfection
Lilin's Additions (Latest release pending)