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Releases: Starkka15/Maxima
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Maxima v0.14.3 — GE-Proton x86_64 asset fix
Maintenance release. Fixes maxima-cli failing to launch games with "couldn't find suitable wine release."
Fix
GloriousEggroll renamed the x86_64 GE-Proton tarball to GE-Proton<ver>-x86_64.tar.gz (alongside the new aarch64 builds), where releases up to GE-Proton11-3 used the plain GE-Proton<ver>.tar.gz. The asset matcher only recognized the plain form, so once a newer GE-Proton than the installed one existed, the launch-time wine update found no matching asset and aborted — even with a perfectly good Proton already installed.
- Asset matcher now accepts both the plain and
-x86_64-suffixed names; the-aarch64build is never matched (maxima-cli is x86_64-only). - Launch no longer hard-fails when the update can't be completed but a Proton runtime is already installed — it falls back to the installed runtime (survives a future rename or a GitHub outage).
Build
Static x86_64-unknown-linux-musl binary (maxima-cli-linux-x86_64) — runs on SteamOS regardless of system glibc.
Maxima v0.14.2 — live download progress
Fixes the download progress percentage sitting frozen (e.g. Battlefield 4 stuck at 0.65%) while the game was actually downloading fine.
percentage_done() was driven by a whole-file counter that only advances when each file finishes. With 16 multi-GB files downloading at once, it sat near zero for minutes even at full speed. Now the percentage is driven by a live per-chunk byte counter, so the bar moves in real time as bytes stream in — retry/resume accounting preserved (is_done() logic unchanged, display-only).
Update via GameVault → About → Install Dependencies to pull this build.
Full Changelog: v0.14.1...v0.14.2
v0.14.1
Full Changelog: https://github.com/Starkka15/Maxima/commits/v0.14.1
v0.1.4
v0.1.3
v0.1.1
v0.1.0
Full Changelog: https://github.com/Starkka15/Maxima/commits/v0.1.0