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ocular view: mouse dragging should be just as effective #2086
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Mouse navigation disabled in eyepiece mode by design to avoid set the wrong FOV |
We have a strong reason not to do it! Some reasons for it in the FAQ: |
How can a wrong FOV ever be set by mouse? |
just found, related: #1317 2021-12-06.09-16-35.mp4 |
If the problem is a "wrong FOV" by "mouse", then the problem is rather "wrong FOV by scrollwheel"; this is a matter of not touching the scrollwheel, not by artificially restricting the user. |
As the conversation is locked as "too heated" in #1317 (and is likely to get overheated here...), I'll state my use case here:
I don't know what the impact would be for tablet users such as @Astro-Martin , but desktop users should not find this a problem. |
Alex, sorry, but you do not known how software evolves in principle, because you are ignore physical laws and objective reality by no objective reason. As proof for working the tool A you are share example for how works the tool B. Other example in this issue: you are ask how zooming by mouse may caused the changing of FOV. Sorry, but this is elementary knowledge and elementary logic. |
@alex-w please stop insulting me in public. you are here publicly (and repeatingly, ad nauseam, for reasons that you cannot provide despite me repeatingly asking for them) accusing me of
you are always starting this kind of war, I'm so tired of it because I always try to stay nice, but I will not accept being ridiculed. my arguments are always and everywhere (because this is a recurring theme in our discussions) the same: as long as there are no theoretical or mathematical limits, there is no reason to impose restrictions to the user. it is the responsibility of the user to correctly interpret the behaviour; it is the responsibillity of the developer to protect the user from actions that could lead to problems. @xalioth @gzotti @Atque @treaves @Jocelyn1109 please help me here. |
My patience has run out! @axd1967 has been banned due permanent toxic behaviour |
When enabling Ocular view, the mouse becomes restricted to object selection followed by a jump to the selected object; the user can only move the view via cursor keys.
Instead, normal mouse dragging should be possible.
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