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Tic-Tac-Toe v0.1.0

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@github-actions github-actions released this 25 Oct 04:12
· 2 commits to master since this release
012fd11

0.1.0

First release made by the release automation.

  • Add a release workflow that builds Linux and Windows downloads (#39)
  • Ignore keys and clicks queued after the window is closed (#38)
  • Merge the three end-screen loops into resultScreen() (#36)
  • Bump actions/checkout to v5 in both workflows (#34)
  • Add a gameplay GIF to the README (#32)
  • Position the board rows by screen height in renderBoxes() (#31)
  • Correct stale comments and the end-screen rect name (#28)
  • Say in the README where version.txt is read from (#26)
  • Document the usage-reporting endpoint setting and retitle the browser section (#25)
  • Say in the README when the browser build is deployed (#24)
  • Send a random installation ID with the startup event (trace-client-cpp 0.3.0) (#23)
  • README: add a Play in your browser link to the arcade portal (#22)
  • Say in the README how the computer moves and how a game ends (#21)
  • Pause briefly after each redraw so the game loops don't spin (#19)
  • Tag every trace event with the program version (trace-client-cpp 0.2.0) (#17)
  • Ignore move keys once the computer has won (#16)
  • Exit with a message when SDL or an image fails to load (#14)
  • Report usage to trace (#13)
  • Seed the random generator once instead of on every retry (#12)
  • Fix double texture destroys and the end-screen quit path (#11)
  • Report a win on the final square as a win rather than a tie (#10)
  • Document building from source and ignore build products (#9)

Verification

Verified before publication; this tag points at the exact commit that was verified, and the downloads below were built from it.


drafted by Claude on behalf of Daniel Stephenson

What's Changed

New Contributors

Full Changelog: https://github.com/Stephenson-Software/Tic-Tac-Toe-Using-SDL/commits/v0.1.0