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This repository has been archived by the owner on Mar 6, 2023. It is now read-only.

Steveplays28/fps-multiplayer

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Unnamed multiplayer FPS game

Made in Godot, uses the NExLib library for multiplayer networking.

Still very much work in progress, this readme will be updated with images, extra info, and more once it's ready for that.
This is going to be a multiplayer first person shooter (fps), with the movement system most likely being a blend between Rainbow Six Siege's slower paced movement and Titanfall 2's fast paced movement.

For now, feel free to have a look at the code!

License

The game's source code is licensed under the MIT License, see LICENSE.

The game's art assets (including, but not limited to, all files in the */resources/ directories ) are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.

NExLib is licensed under the LGPL-2.0 license, see LICENSE in the NExLib GitHub repository.

Development

This project uses Godot 3.5 rc6 (Mono) as of the latest commits. Older versions used Godot 3.4 (Mono).

This section will be updated to add development setup and more once this project is ready for it, see the top section.