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USER ISSUE: Missing Thing for Farming Research #5092

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Terrenor1 opened this issue Feb 25, 2018 · 9 comments
Closed

USER ISSUE: Missing Thing for Farming Research #5092

Terrenor1 opened this issue Feb 25, 2018 · 9 comments
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Priority: Medium This issue is very annoying but not preventing a feature from being used.

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@Terrenor1
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Version: 0.7.1.2 beta

Steps to Reproduce:
Build a Research Station
Look at Farming Recipe
Search for Crimini Mushrooms or Spores
Try to find with Map

.....

Expected behavior:
There should be Crimini Mushrooms on my Map

Actual behavior:
I cant research farming...

@MarjieAVolk
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Is the problem that you can't find the crimini mushroom option in the minimap drop down? Or that there are no crimini mushrooms in your world?

@Terrenor1
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Terrenor1 commented Feb 26, 2018 via email

@MarjieAVolk MarjieAVolk added the Priority: Medium This issue is very annoying but not preventing a feature from being used. label Feb 26, 2018
@MarjieAVolk
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Okay, thanks. It is still possible to spawn a world that has none of a particular species. It would be nice if we could address that one day.

@SirTsu
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SirTsu commented Mar 5, 2018

I´m having the same issue. We started to play with friends and already have spent some time in the game. Then we decided one should go for farming,but thats impossible due to no crimini mushrooms.
Then I started another game and this this time there were enough mushrooms, but now completely missing the corn in the world, which is another important ingredient for the farming recipe..
Please invest the problem as soon as possible, its really frustrating. Eco is such a great game otherwise, thank you for all your work!

@MarjieAVolk
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By the way guys, I learned you can use '/regenlayer CriminiMushroom' to try to bring mushrooms to your world if they are missing. You can do this with any species. It will only work if there is an area in the world that is suitable for mushrooms (eg. wetlands), but it might help.

@Thineboot
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It will only work if there is an area in the world that is suitable for mushrooms (eg. wetlands)

That's the point. WorldGenerator has to make sure that there are all necessary biome types generated, that all plants and wildlife has a space to live in. Otherwise you may end up in a world were you realize after many hours/days that you can't finish various tasks at all. To top it you need an admin who knows these commands in the first place. And you've proven that even you haven't known it til yesterday ;)

@MarjieAVolk
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Just offering a workaround, I know it is not a permanent solution.

@Thineboot
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Could you add a small test when a world is generated and inform the player when there is a rerun necessary?

@MarjieAVolk
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Closing as duplicate of #5568

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Labels
Priority: Medium This issue is very annoying but not preventing a feature from being used.
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