Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Support for custom Key Callbacks in Input class #53

Open
wants to merge 7 commits into
base: master
Choose a base branch
from

Conversation

jchionh
Copy link

@jchionh jchionh commented Jul 23, 2023

Existing Input class only checks for IsKeyDown, which checks the key state via glfwGetKey. This doesn't support keyboard's keypress delay and repeat events ASAP.

This PR adds support for custom key press callbacks, so that we can have a callback for every event emitted for a key press, and repeats follows the user's keyboard settings.

Reference for callbacks
https://www.glfw.org/docs/3.3/input_guide.html#input_key

Summary by CodeRabbit

  • New Features
    • Introduced functionality for setting up and handling key callbacks, enhancing user interaction with keyboard events.

#include <glm/glm.hpp>

namespace Walnut {

class Input
{
public:
static void InitKeysCallBack();

static void SetKeyCallback(KeyCode keycode, std::function<void()> func);

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I would suggest to pass the KeyCode to the callback, so that one function could be used for multiple keys.

@learn-more
Copy link

@TheCherno Is there anything holding this PR back?

@TheCherno
Copy link
Collaborator

@coderabbitai review

Copy link

coderabbitai bot commented Apr 3, 2024

Walkthrough

The update introduces a new system for handling key events within the Walnut project. It establishes a method to set up key callbacks, allowing specific functions to be assigned to key events. This is achieved through the introduction of a key callback map, initialization and setting mechanisms for key callbacks, enhancing the project's interactivity and responsiveness to user input.

Changes

Files Summary
Walnut/src/Walnut/Input/Input.cpp
Walnut/src/Walnut/Input/Input.h
Introduced s_KeyCallbackMap for storing key callbacks, added functionalities for setting and initializing key callbacks.

🎉 A Celebration of Keys and Callbacks 🎉

In the realm of code, where the walnut trees grow,
A new update has come, with a bright, gleaming glow.
Keys now have a voice, callbacks their song,
Together in harmony, they dance along.
So here's to the changes, may they make our code leap,
As the rabbit watches over, never falling asleep.
🐰💻🌟

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

Share

Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai generate interesting stats about this repository and render them as a table.
    • @coderabbitai show all the console.log statements in this repository.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (invoked as PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger a review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai help to get help.

Additionally, you can add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.

CodeRabbit Configration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/coderabbit-overrides.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

Review Status

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 3b8e414 and 1f4fa1d.
Files selected for processing (2)
  • Walnut/src/Walnut/Input/Input.cpp (1 hunks)
  • Walnut/src/Walnut/Input/Input.h (1 hunks)
Additional comments not posted (6)
Walnut/src/Walnut/Input/Input.h (3)

14-14: Consider documenting the purpose and usage of InitKeysCallBack.

Adding comments explaining the function's role, especially how and when it should be called, would improve code maintainability and clarity for future developers.


16-16: Ensure SetKeyCallback is thread-safe if used in a multi-threaded context.

Given that s_KeyCallbackMap is a static member, modifications to it via SetKeyCallback could lead to race conditions if accessed from multiple threads. Consider adding synchronization mechanisms if the application is multi-threaded.


26-26: Validate the choice of int as the key type in s_KeyCallbackMap.

Using KeyCode directly as the key type for s_KeyCallbackMap might enhance type safety and readability. If KeyCode is an enum, this change would make the map's purpose clearer and prevent misuse.

Walnut/src/Walnut/Input/Input.cpp (3)

11-21: Consider handling other key actions in KeyCallback.

Currently, KeyCallback only processes GLFW_PRESS and GLFW_REPEAT actions. If the application needs to handle GLFW_RELEASE or other actions, consider extending this function. Documenting the decision can help maintain clarity.


23-27: Verify that glfwSetKeyCallback is called once per window.

Ensure InitKeysCallBack is called in a context where it's guaranteed that glfwSetKeyCallback is set only once per window, or implement logic to prevent multiple bindings which could lead to unexpected behavior.


29-32: Ensure the key code is validated before adding to s_KeyCallbackMap.

Before inserting a callback into s_KeyCallbackMap, validate the keycode to ensure it represents a valid key. This can prevent potential issues with invalid keys and improve error handling.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants