A series of custom functions that help with running your server.
Remember to 🌟 this Github if you 💖 it.
Add 'server-extended' into your deps for your resource.
Example (resource.cfg)
type: js,
main: server/startup.mjs,
client-main: client/startup.mjs,
client-files: [
client/*
],
deps: [
chat,
server-extended
]
// Note that the reference path may not be accurate; and you need to adjust it accordingly.
/// <reference path="../../../server-extended/server-extended.d.ts" />
import * as extended from 'server-extended'
alt.on('playerConnect', (player) => {
extended.SetupExportsForPlayer(player);
});
// player.forwardVector
player.forwardVector((result) => {
chat.send(player, `Forward Vector: ${JSON.stringify(result)}`);
});
// GetGroundZFrom3DCoord
Extended.GetGroundZFrom3DCoord(player, player.pos, (result) => {
chat.send(player, `Ground POS: ${result}`);
});
// AddVector3
var newVector = Extended.AddVector3(player.pos, player.pos);
chat.send(player, `Added Two Vectors: ${JSON.stringify(newVector)}`);
// SubVector3
newVector = Extended.SubVector3(player.pos, player.pos);
chat.send(player, `Subtracted Two Vectors: ${JSON.stringify(newVector)}`);
// GetRandomColor
var randomColor = Extended.GetRandomColor();
chat.send(player, `Got Random Color: ${JSON.stringify(randomColor)}`);
// GetPlayersInRange
var playersInRange = Extended.GetPlayersInRange(player.pos, 5);
var playerNamesInRange = [];
for (var i = 0; i < playersInRange.length; i++) {
playerNamesInRange.push(playersInRange[i].name);
}
chat.send(player, `Players In Range: ${JSON.stringify(playerNamesInRange)}`);
// player.isNearPos
var inRange = player.isNearPos(player.pos, 5);
chat.send(player, `isNearPos: ${inRange}`);
// RandomPosAround
var randomPos = Extended.RandomPosAround(player.pos, 10);
var newVehicle = new alt.Vehicle('infernus', randomPos.x, randomPos.y, randomPos.z, 0, 0, 0);
// Create new blip
player.createLocalBlip(player.pos, 1, 2, 1, 'New Fancy Blip', false, 'abc123');
setTimeout(() => {
player.deleteLocalBlip('abc123');
chat.send(player, `Deleted Blip: abc123`);
}, 5000);
// Create new marker
// type, pos, dir, rot, scale, color, enterColor, deleteOnEnter, range, uniqueID
let rgba = {r: 255, g: 255, b: 255, alpha: 100 };
let rgba2 = {r: 255, g: 0, b: 0, alpha: 100 };
randomPos = Extended.RandomPosAround(player.pos, 5);
player.createLocalMarker(1, randomPos, undefined, undefined, {x: 2, y: 2, z: 2}, rgba, rgba2, true, 2, 'mymarker1');
setTimeout(() => {
player.deleteLocalMarker('mymarker1');
chat.send(player, `Deleted Marker: mymarker1`);
}, 5000);
// Show notification to player
// imageName, headerMsg, detailsMsg, message
player.showNotification('CHAR_AMMUNATION', 'Header', 'Small Details', 'The rest of the owl.');
// Freeze the player from moving example
chat.send(player, `{00FFFF} You're now Frozen! `);
player.freeze(true);
setTimeout(() => {
player.freeze(false);
chat.send(player, `{00FFFF} No longer frozen. `);
}, 5000);
// Screen Fade Example
setTimeout(() => {
chat.send(player, `{00FFFF} Fading Screen Out `);
player.fadeScreen(true, 5000)
setTimeout(() => {
chat.send(player, `{00FFFF} Fading Screen In `);
player.fadeScreen(false, 5000)
}, 5000);
}, 10000);
// Screen Blur Example
setTimeout(() => {
chat.send(player, `{00FF00} Lets blur the screen.`)
player.blurScreen(true, 2000);
setTimeout(() => {
chat.send(player, `{00FF00} No more blur.`)
player.blurScreen(false, 2000);
}, 3000)
}, 2000)
// Cursor! Can also be called from clientside.
chat.send(player, `{0000AA} Look at this cursor!`)
player.showCursor(true);
setTimeout(() => {
player.showCursor(false);
}, 5000);
// Show Help Text
player.showHelpText('~g~This is some help text. ~INPUT_ATTACK~', 5000)
// Show Subtitle
player.showSubtitle('Look at all those chickens!', 5000);
// Display Loading
// Last parameter when set to true will turn on loading.
// When last parameter is set to false it will turn off loading.
// Set the time to undefined to turn off loading manually.
player.showLoading('Loading!!!zzz', 5000, 1, undefined);
// Colshape Event Emitter
// Automatically calls an event when a player or entity enters/exits a colshape.
// pos, enterEventName, exitEventName, markerType, enterMarkerColor, exitMarkerColor,
// markerScale, markerRange, isEnterClientside = false, isExitClientside = false, isPlayerOnly = true
extended.ColshapeEmitter(
{x: 794, y: -260, z: 66},
'test1',
'test2',
1,
{r: 255, g: 255, b: 255, alpha: 50},
{r: 255, g: 0, b: 0, alpha: 50},
{x: 5, y: 5, z: 2},
5,
false,
false,
true
);
// Displays a message above a player's head for a period of time.
// player, message, timeInMS, range, r, g, b, a
extended.DisplayAboveHead(player, `Look at my fancy message everyone in a range can see.`, 5000, 10, 190, 165, 200, 255);
alt.on('test1', (entity) => {
chat.send(entity, '{FF0000} You have entered the colshape for test1');
});
alt.on('test2', (entity) => {
chat.send(entity, '{FF0000} You have left the colshape for test2');
});
import * as extended from 'server-extended'
// Keybinds
//key, eventToCall, callEventToServer
extended.CreateKeybind('X', 'test', false);
alt.on('test', () => {
alt.log('pressed');
});
// Loading Spinner
// text, time in ms, type, toggleOn
// put time to undefined if you want to toggle this manually.
new extended.Loading('Loading!!', 5000, 1, false);
// Subtitle at bottom of screen
// text, time in ms
new extended.Subtitle('Hello World!', 5000);
// Get absolute cursor position. Based on total screen res.
// Looks like: 1920 x 1080
var cursor = extended.GetMousePOSAbs();
alt.log(`${JSON.stringify(cursor)}`);
// Get cursor position based on floats.
// Looks like: 0.1 x 0.5
var cursor1 = extended.GetMousePOS();
alt.log(`${JSON.stringify(cursor1)}`);
// Retrieves entity hovered over by mouse, position, etc.
// cursorX, cursorY, flags, ignoreEntity, callback
extended.Screen2dToWorld3dPosition(cursor.x, cursor.y, 1, alt.getLocalPlayer().scriptID, (result) => {
alt.log(`Entity, world whatever: ${JSON.stringify(result)}`);
});
// cursorX, cursorY, result
extended.Get3DFrom2D(cursor.x, cursor.y, (result) => {
alt.log(`3D Pos from 2D: ${JSON.stringify(result)}`);
});
// Add Two Vectors
var result = extended.AddVector3(alt.getLocalPlayer().pos, alt.getLocalPlayer().pos);
alt.log(`${JSON.stringify(result)}`);
// Subtract Two VEctors
var result = extended.SubVector3(alt.getLocalPlayer().pos, alt.getLocalPlayer().pos);
alt.log(`${JSON.stringify(result)}`);
// Show or Hide Cursor
extended.ShowCursor(true);
// Get Distance Between Two Vectors
var dist = extended.Distance(alt.getLocalPlayer().pos, alt.getLocalPlayer().pos);
// DrawHud
extended.DrawHUD(true);
// 3D Space Context Menus:
// 3d pos, float width, float height
extended.CreateContextMenu(alt.getLocalPlayer().pos, 0.3, 0.1);
// item name, event name to call
extended.AppendContextMenu('abc', 'test');
// call to show
extended.ShowContextMenu(true);