iOS Rules for Bazel
rules_ios
is community developed Bazel rules
that enable you to do iOS development with Bazel end to end.
It seamlessly Bazel builds iOS applications originally written under Xcode with
minimal-to-no code changes. It often re-uses ideas and code from rules_swift
and rules_apple
and it isn't tied to untested or unused features. It generates
Xcode projects that just work and makes using Apple Silicon with Bazel a
breeze.
Learn more at bazel-ios.github.io
Looking for the CocoaPods/Carthage rules? See this section.
Click here for the documentation.
Add the following lines to your WORKSPACE
file.
See the latest release for an up-to-date snippet!
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
# See https://github.com/bazel-ios/rules_ios/releases/latest
http_archive(
name = "build_bazel_rules_ios",
sha256 = "4faa33a671f615500d3ec0d04d89e390103bcc1abb5e973c8fb1c2510af85985",
url = "https://github.com/bazel-ios/rules_ios/releases/download/1.0.1/rules_ios.1.0.1.tar.gz",
)
load(
"@build_bazel_rules_ios//rules:repositories.bzl",
"rules_ios_dependencies"
)
rules_ios_dependencies()
load(
"@build_bazel_rules_apple//apple:repositories.bzl",
"apple_rules_dependencies",
)
apple_rules_dependencies()
load(
"@build_bazel_rules_swift//swift:repositories.bzl",
"swift_rules_dependencies",
)
swift_rules_dependencies()
load(
"@build_bazel_apple_support//lib:repositories.bzl",
"apple_support_dependencies",
)
apple_support_dependencies()
load(
"@com_google_protobuf//:protobuf_deps.bzl",
"protobuf_deps",
)
protobuf_deps()
rules_ios pulls a vetted sha of rules_apple
and rules_swift
- you can find the versions in repositories.bzl
.
rules_ios supports all the primitives like apps, extensions, app clips, and widgets
For example, create an iOS app like so:
load("@build_bazel_rules_ios//rules:app.bzl", "ios_application")
ios_application(
name = "iOS-App",
srcs = glob(["*.swift"]),
bundle_id = "com.example.ios-app",
minimum_os_version = "12.0",
visibility = ["//visibility:public"],
)
There are currently at least three options to generate Xcode projects that build with Bazel.
rules_ios
has its own project generator that is considered stable and ready to be used in production. Here's a minimal example of how to load it in your BUILD
file:
load("@build_bazel_rules_ios//rules:xcodeproj.bzl", "xcodeproj")
xcodeproj(
name = "MyXcode",
bazel_path = "bazelisk",
deps = [ ":iOS-App"]
)
Checkout legacy_xcodeproj.bzl for available attributes.
Alternatively the bazel-ios
org has forks of both XCHammer and Tulsi with some changes to make it work with rules_ios
and optionally enable the "build with Xcode" use case. This is currently considered "alpha" software and not recommended to be used in production. If you want to test it out when loading rules_ios
per WORKSPACE setup instructions load rules_ios
dependencies like so
rules_ios_dependencies(load_xchammer_dependencies = True)
and additionally declare the xchammer_xcodeproj
macro this way
load("@build_bazel_rules_ios//rules:xchammer_xcodeproj.bzl", "xchammer_xcodeproj")
xchammer_xcodeproj(
name = "MyXcode",
bazel_path = "bazelisk",
generate_xcode_schemes = False # if True enables "build with Xcode"
targets = [ ":iOS-App"]
)
Checkout xchammer_xcodeproj.bzl for available attributes.
Last, rules_xcodeproj is another great alternative and we're working with them to better integrate it with rules_ios
. Checkout examples/rules_ios for examples of how to use it with rules_ios
.
Static frameworks with Xcode semantics - easily port existing apps to Bazel
# Builds a static framework
apple_framework(
name = "Static",
srcs = glob(["static/*.swift"]),
bundle_id = "com.example.b",
data = ["Static.txt"],
infoplists = ["Info.plist"],
platforms = {"ios": "12.0"},
deps = ["//tests/ios/frameworks/dynamic/c"],
)
rules_ios builds frameworks as static or dynamic - just flip
link_dynamic
apple_framework(
name = "Dynamic",
srcs = glob(["dynamic/*.swift"]),
bundle_id = "com.example.a",
infoplists = ["Info.plist"],
link_dynamic = True,
platforms = {"ios": "12.0"},
deps = [":Static"],
)
Easily test iOS applications with Bazel - ui and unit testing rules
load("//rules:test.bzl", "ios_unit_test")
ios_unit_test(
name = "Unhosted",
srcs = ["some.swift"],
minimum_os_version = "11.0",
deps = [":Dynamic"]
)
- Automatically run legacy deps on Apple Silicon - it just works by running arm64-to-sim and more.
- Testing mechanisms to easily test in ephemeral VMs
See the tests directory for tested use cases.
Debugging does not work in sandbox mode, due to issue #108. The workaround for now is to disable sandboxing in the .bazelrc file.
Bazel version required by current rules is here
Xcode 13 and above supported, to find the last SHA
with support for older versions see the list of git tags.
The existing CocoaPods and Carthage rules have been removed for maintenance reasons, instead use these other solutions:
- For CocoaPods: cocoapods-bazel
- For Carthage: apple_framework_import