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Numpty Physics Symbian port
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Summeli/numptyphysics-symbian
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--- ================= --- NUMPTY PHYSICS --- ================= --- (See http://numptyphysics.garage.maemo.org for up-to-date information.) ( Check out http://www.summeli.fi for up-to-date information about the symbian port) Harness gravity with your crayon and set about creating blocks, ramps, levers, pulleys and whatever else you fancy to get the little red thing to the little yellow thing. Numpty Physics is a drawing puzzle game in the spirit (and style?) of Crayon Physics using the same excellent Box2D engine. Note though that I've not actually played CP so the experience may be very different. Numpty Physics includes a built-in editor so that you may build (and submit) your own levels. Numpty Physics is released under the GPL. Comments, questions, flames and levels to numptyphysics@gmail.com. Home page: http://numptyphysics.garage.maemo.org/ Project page: http://garage.maemo.org/frs/?group_id=638 Symbian port: http://www.summeli.fi ========== --- EXTRA LEVELS ========== --- Solved all the levels? You can download a collection of user-submitted levels from ,,NP-complete``, the online level repository: http://numptyphysics.garage.maemo.org/levels/ =========== --- GAMEPLAY =========== --- Keys: stylus draw a new stroke tap proximity sensor undo last stroke volume up menu volume down reset level to initial state Hints: Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just a wire bent into a shape, it has no substance apart from its perimeter. The ends of a strokes can (and will) join onto other strokes when drawn near enough to another stroke. These joints are pivots so you can use this to build levers, pendulums and other mechanical wonders. Jointed strokes don't collide with each other. Join both ends to make a rigid structure. ===== --- EDITING ===== --- Keys (in addition to the play mode keys): e or fullscreen leave edit mode s or menu key save to ~/MyDocs/Games/NumptyPhysics/L99_saved.nph zoom-minus + stylus delete stroke at point zoom-plus + stylus drag stroke at point Hints: It's handy to pause the physics when making a new level though this is by no means necessary. Sometimes it is handy to let the physics run for a little bit just to let the items settle down. From the editor palette you can choose the crayon colour and then additional properties such as: * ground (earth arrow) - stroke is fixed in place. * sleeping (Zzz) - stroke is not subject to physics until bumped by something else. * decorator (dashed D) - stroke is not part of the physical world. eg: tutorial text. You should make sure that your level has at least one red item (player token) and at least one yellow item (goal item). Token strokes will only join to other token strokes. Goal strokes will only join to goal strokes. Other strokes will happily join to any non-token non-goal strokes. If this is your first time, you may need to restart the game for your saved L99 to show up. If you wish to be clever, edit the level file directly - it's just a simple text format. Editor bugs: There is not yet any provision to name your level but you can just rename the file to anything.
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