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Implementing Credits #62

@SuperHackio

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@SuperHackio

Discussed in #44

Originally posted by mariokirby1703 November 24, 2022
Is there a way to implement the Credits with GLE?
I tried placing a SceneChangeArea that takes you to that "Galaxy" but that resulted in a crash.

A way to activate some credits would be great. Would absolutely need a new controller BCSV.

  • Investigate the vanilla credits system
  • Come up with a flexible credits replacement
  • Allow pausing the credits
  • Finish programming
  • Perform Testing

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