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EBME 0.2.0

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@Supremekirb Supremekirb released this 25 Jul 09:59
· 175 commits to main since this release

This version of EBME adds a new mode to edit warps and PSI teleports, a few miscellaneous features, and several bug fixes.
Some compatibility issues with EBProjEd are also addressed.

New

  • "Warp & TP" mode
  • Unique grids per mode (eg. Trigger mode has an 8x8 grid)
  • Tools for clearing the map (including tiles, sectors, NPCs, triggers, and enemy tiles)
  • Hotspots can be summoned to the mouse with right click -> "Move hotspot here..."
    • This functionality also exists for warps and teleports
  • Enemy tiles can have custom colours
  • Holding Ctrl and scrolling zooms in anchored at the mouse cursor

Fixed

  • Projects that have not been opened in EBProjEd at least once cannot be loaded. (#1)
  • Hotspot colour values saved as tuples cause incompatibility with EBProjEd (untracked). They are now saved as hex colour codes.
    • Projects with colours saved as tuples will be automatically upgraded. Please save the project again in the new version.
  • map_tiles.map expects a newline at the end of the file (untracked)
  • NPC table cannot be loaded if the project was created in CoilSnake development versions >4.2 (untracked)
  • Context menus don't open on some systems (untracked)
  • Grid cannot be disabled once enabled on some systems (untracked)
  • No sector is loaded at initialisation, but the data fields can still be edited (untracked)

All changes: 0.1.0...0.2.0