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refactor: eth address tech debt cleanup (AztecProtocol#4442)
We used to serialize EthAddress as 32 bytes because we needed that for compatibility with CBINDs. Given that we no longer use the C++ code this is no longer necessary. **Note**: decided to not completely nuke `EthAddress.toBuffer32()` because that would require updating how we compute calldata/body hash and it makes sense to do that once we'll do that in AztecProtocol#3938 (linked it in the issue).
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