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Releases: TGP482/007Nightfire-XBERecomp

Nightfire XBERecomp V1

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@TGP482 TGP482 released this 31 Oct 11:27

Installation

  • Place your game files in the assets folder. This can be an ISO, or the extracted data files. The USA and Europe releases are supported.
  • Run nightfire.exe. The first start compiles the game's code for your PC, this only happens once.
  • Recomp Settings can be adjusted in the in-game options menu while the game is running, or through the Settings overlay, which is opened with F10 by default.
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Features

Display

  • Monitor - Picks the monitor the game shows on, for Fullscreen and Borderless (and where Windowed opens). Lists every connected monitor by its Windows number and desktop resolution.
  • Display Mode - Switch between Fullscreen, Borderless and Windowed.
  • Resolution - Lists every mode your monitor reports and defaults to your desktop resolution, replacing the original 640x480 resolution.
  • Render Resolution - Renders the game at 20% to 200% of the output resolution, allowing supersampling or downscaling independent of the window size.
  • Field of View - Sets the horizontal field of view during gameplay from 45 to 140 degrees, with 75 being the game's default. Cutscenes, other cameras and the zoom keep the original.
  • Viewmodel Field of View - Adjusts the first-person weapon and arms field of view, from 45 to 140 degrees, with 75 being the game's default.
  • Max Frame Rate - Caps the frame rate to your monitor's refresh rate or a custom value, or removes the cap entirely, replacing the Xbox's 30 FPS limiter.
  • V-Sync - Reduces screen tearing.
  • HDR Output - Enables HDR10 output on displays with Windows HDR turned on, detected automatically. Highlights extend up to the display's peak brightness.
  • FPS Counter - Displays the frame rate on screen.
  • FMV Scale - Choose between Fill, which makes the FMVs fill widescreen displays, and 4:3, which shows them in a 4:3 frame as on the original Xbox.
  • Colour Blind Mode - Adjusts the colours for Protanopia, Deuteranopia or Tritanopia.

Graphics

  • Ambient Occlusion - Adds screen space ambient occlusion, creating soft contact shadows where surfaces meet. Choose between SSAO and GTAO.
  • Multisample Antialiasing (MSAA) - Enables 2x, 4x or 8x MSAA to smooth jagged edges while preserving a sharp image. MSAA does not smooth alpha-tested edges such as fences and foliage.
  • Subpixel Morphological Antialiasing (SMAA) - Enables SMAA to smooth jagged edges across the whole frame with a softer image. SMAA also smooths alpha-tested edges such as fences and foliage, and can be combined with MSAA.
  • Anisotropic Filtering - Forces the selected anisotropic filtering level on all textures.

Textures

  • Texture Replacement - Replaces the game's textures with the .dds or .png images in the textures\replacement folder beside the exe.
  • Texture Dumping - Saves every texture the game uses into the textures\dumps folder beside the exe as you play.
  • Dump Format - Choose between PNG or DDS, which keeps the original compression and mipmaps.

Input

  • Mouse and Keyboard - Full keyboard and mouse support with raw input.
  • Controller - Controller with SDL3 support.
  • Gyro Aiming - Adds gyro aiming for controllers with motion sensors, such as the DualSense, DualShock 4 and Switch Pro Controller. Works together with the right stick.

General

  • Skip Intro - Skips the intro logos and the intro movie.
  • Pause On Focus Loss - Pauses the game and its sound while the window is in the background or minimized.
  • Audio Output - Choose between Automatic, which follows your speakers, Mono, 2.0 Stereo and 5.1 Surround. 5.1 Surround places sounds behind you on the rear speakers.

Miscellaneous

  • Boot Splash - Place a splash.png (or .bmp) beside the exe to display a splash screen at launch.
  • Custom Menu Cursor - Place a cursor.png (or cursor.dds) beside the exe to replace the Windows arrow in the game's menus.