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Releases: TGP482/007Nightfire-XBERecomp
Releases · TGP482/007Nightfire-XBERecomp
Release list
Nightfire XBERecomp V1
Installation
- Place your game files in the
assetsfolder. This can be an ISO, or the extracted data files. The USA and Europe releases are supported. - Run
nightfire.exe. The first start compiles the game's code for your PC, this only happens once. - Recomp Settings can be adjusted in the in-game options menu while the game is running, or through the Settings overlay, which is opened with F10 by default.
Features
Display
- Monitor - Picks the monitor the game shows on, for Fullscreen and Borderless (and where Windowed opens). Lists every connected monitor by its Windows number and desktop resolution.
- Display Mode - Switch between Fullscreen, Borderless and Windowed.
- Resolution - Lists every mode your monitor reports and defaults to your desktop resolution, replacing the original 640x480 resolution.
- Render Resolution - Renders the game at 20% to 200% of the output resolution, allowing supersampling or downscaling independent of the window size.
- Field of View - Sets the horizontal field of view during gameplay from 45 to 140 degrees, with 75 being the game's default. Cutscenes, other cameras and the zoom keep the original.
- Viewmodel Field of View - Adjusts the first-person weapon and arms field of view, from 45 to 140 degrees, with 75 being the game's default.
- Max Frame Rate - Caps the frame rate to your monitor's refresh rate or a custom value, or removes the cap entirely, replacing the Xbox's 30 FPS limiter.
- V-Sync - Reduces screen tearing.
- HDR Output - Enables HDR10 output on displays with Windows HDR turned on, detected automatically. Highlights extend up to the display's peak brightness.
- FPS Counter - Displays the frame rate on screen.
- FMV Scale - Choose between Fill, which makes the FMVs fill widescreen displays, and 4:3, which shows them in a 4:3 frame as on the original Xbox.
- Colour Blind Mode - Adjusts the colours for Protanopia, Deuteranopia or Tritanopia.
Graphics
- Ambient Occlusion - Adds screen space ambient occlusion, creating soft contact shadows where surfaces meet. Choose between SSAO and GTAO.
- Multisample Antialiasing (MSAA) - Enables 2x, 4x or 8x MSAA to smooth jagged edges while preserving a sharp image. MSAA does not smooth alpha-tested edges such as fences and foliage.
- Subpixel Morphological Antialiasing (SMAA) - Enables SMAA to smooth jagged edges across the whole frame with a softer image. SMAA also smooths alpha-tested edges such as fences and foliage, and can be combined with MSAA.
- Anisotropic Filtering - Forces the selected anisotropic filtering level on all textures.
Textures
- Texture Replacement - Replaces the game's textures with the
.ddsor.pngimages in thetextures\replacementfolder beside the exe. - Texture Dumping - Saves every texture the game uses into the
textures\dumpsfolder beside the exe as you play. - Dump Format - Choose between PNG or DDS, which keeps the original compression and mipmaps.
Input
- Mouse and Keyboard - Full keyboard and mouse support with raw input.
- Controller - Controller with SDL3 support.
- Gyro Aiming - Adds gyro aiming for controllers with motion sensors, such as the DualSense, DualShock 4 and Switch Pro Controller. Works together with the right stick.
General
- Skip Intro - Skips the intro logos and the intro movie.
- Pause On Focus Loss - Pauses the game and its sound while the window is in the background or minimized.
- Audio Output - Choose between Automatic, which follows your speakers, Mono, 2.0 Stereo and 5.1 Surround. 5.1 Surround places sounds behind you on the rear speakers.
Miscellaneous
- Boot Splash - Place a
splash.png(or.bmp) beside the exe to display a splash screen at launch. - Custom Menu Cursor - Place a
cursor.png(orcursor.dds) beside the exe to replace the Windows arrow in the game's menus.