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Adding Custom Bodies.md to Chinese #27

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Yuxuan1993
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Agent physics require smooth and low poly physics objects for performance. Missile ones require more precision so that the stuck missiles are simulated better. The below flags can be used to have two different bodies per object which is the best of both worlds. If none of the flags are given, both missiles and agents react to the bodies.
物体定义了物体的物理边界,它们可以被分配给场景或者预制物件的实体。用户可以编辑“物体标识”(Body Flag) 来改变其行为。

##### 物体相关选项标识
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better to use ##

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Should I apply that for the other header?

@@ -4,32 +4,32 @@ description = ""
weight = 1
+++

Bodies define the physics boundaries of objects. They can be assigned to entities in scenes or prefabs. Users can edit the Body Flags to change their behaviour.

##### Body Flags
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Body Flags 中是否存在工具中的标签或按钮,如果存在,请保留原文参考。

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下面其他所有标识也包括嘛?如果需要的话我就加上原文参考


Occluders are bodies which are placed at mesh surfaces to tell the rendering system to not render the contents on the other side of that surface. They do not contribute to the physics simulation. Big towns and villages benefit largely from carefully placed occluders. User can place occluders directly to the scene or attach them to entities & prefabs.
遮蔽器被用于网格模型表面,从而让渲染系统渲染不会该表面另一边的内容。它们对物理模拟过程通常没有帮助。但对于大城镇和村庄来说,精心布置的遮蔽器将会非常有用。用户可以直接在场景中放置遮蔽器,也可以将其附加到到实体物品和预制件上。
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“从而让渲染系统渲染不会该表面另一边的内容”语句不通

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这个是我的疏忽,我去试着修正一下

@WuZhuoran
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此外 文章标题需要翻译 title = "Bodies"

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@Bisstocuz Bisstocuz left a comment

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第2行的title的值(Bodies)也需要翻译,请参考其他已翻译文档。

@OzgurEraslan OzgurEraslan merged commit 7fbd162 into TaleWorlds:master Oct 14, 2020
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4 participants