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Border Biomes
The Savanna biome is a border area between a forest and a desert.
Dropped | Placed | Name | Replaces |
---|---|---|---|
Esparto Grass | Grass or Sand | ||
|
Baobab Tree | Tree or Oasis Palm Tree |
The Taiga biome is a border area between a Cascade biome and a Snow biome.
Dropped | Placed | Name | Replaces |
---|---|---|---|
Gelisol | Snow or Podzol | ||
|
Snowy Pine Tree | Boreal Tree or Pine Tree |
The Wither biome is a "weaker" version of the Corruption, serving as a warning that an area is in danger of being corrupted.
Corruption converts non-Wither tiles to Wither tiles at a faster rate and further range than Corruption normally spreads itself. Corruption converts Wither tiles to Corruption tiles at a slower rate and shorter range than Corruption normally spreads itself. Wither, itself, does not spread.
All Wither enemy spawns are identical to the Corruption's, but the spawn rates are lower, and Corruption Keys and Souls of Night will not drop. NPCs can live in Wither, as Withered tiles do not contribute to a house's "Corruption/Crimson rating", and will sell any items that they would sell in a Corruption biome (in terms of vanilla content, this amounts to only the "Lightless Chasms" painting). If there is a vacant house built in the Wither biome, the Kishin NPC can move in.
Image | Name | Drops | Bane |
---|---|---|---|
Eater of Souls | Rotten Chunk (33% chance), Ancient Shadow Armor (0.19% chance) | Concentrated Allicin, Osmium | |
Devourer | Worm Tooth (3-8, 100% chance), Rotten Chunk (1-2, 33% chance) | Concentrated Allicin |
Image | Name | Drops | Bane | Notes |
---|---|---|---|---|
Corruptor | Rotten Chunk (1-2, 33% chance), Vitamins (1% chance) | Concentrated Allicin, Osmium | ||
Corrupt Slime | Gel (2-4, 100% chance), Blindfold (1% chance) | Concentrated Allicin, Fast-acting Desiccant | ||
Slimer | Gel (1-2, 100% chance), Slime Staff (0.01% chance) | Concentrated Allicin, Osmium, Fast-acting Desiccant | ||
World Feeder | Cursed Flame (2-5, 100% chance) | Concentrated Allicin, Ultraviolet Light | ||
Dark Mummy | Dark Shard (10% chance), Megaphone (1% chance), Blindfold (1% chance), Mummy Set (1.33% chance) | Ferrous Sulfate, Concentrated Allicin, Purified Silver, Distilled Water | Desert only | |
Cursed Hammer | Nazar (1% chance) | Concentrated Allicin, Osmium, Ultraviolet Light | Underground only | |
Clinger | Cursed Flame (2-5, 100% chance) | Concentrated Allicin, Ultraviolet Light | Underground only | |
Corrupt Mimic | Dart Rifle (20% chance), Worm Hook (20% chance), Chain Guillotines (20% chance), Clinger Staff (20% chance), Putrid Scent (20% chance), Greater Healing Potion (10, 100% chance), Greater Mana Potion (10, 100% chance) | Concentrated Allicin, Ultraviolet Light | Underground only |
Image | Name | Value | Chance | Notes |
---|---|---|---|---|
Ebonkoi | 15 | 1:24 | Used in Wrath Potion | |
Purple Clubberfish | 1 | 1:50 | Used as melee weapon |
Image | Name | Value | Chance | Notes |
---|---|---|---|---|
Toxikarp | 4 | 1:200 | Used as ranged weapon |
Dropped | Placed | Name | Replaces |
---|---|---|---|
Night Grass | Grass or Corrupt Grass | ||
Mowed Night Grass | Mowed Grass | ||
Witherstone | Stone or Ebonstone | ||
Taupesand | Sand or Ebonsand | ||
Hardened Taupesand | Hardened Sand or Hardened Ebonsand | ||
Taupesandstone | Sandstone or Ebonsandstone | ||
Purplish Ice | Ice or Purple Ice |
The Carnage biome is a "weaker" version of the Crimson, serving as a warning that an area is in danger of being corrupted.
Crimson converts non-Carnage tiles to Carnage at a faster rate and further range than Crimson normally spreads itself.
All Carnage enemy spawns are identical to the Crimson's, but the spawn rates are lower, and Crimson Keys and Souls of Night will not drop. NPCs can live in Carnage, as Carnage tiles do not contribute to a house's "Corruption/Crimson rating", and will sell any items that they would sell in a Crimson biome (in terms of vanilla content, this amounts to only the "Deadland Comes Alive" painting). If there is a vacant house built in the Carnage biome, the Maniac NPC can move in.
Image | Name | Drops | Bane |
---|---|---|---|
Crimera | Vertebrae (33% chance) | Ferrous Sulfate, Osmium | |
Face Monster | Vertebrae (33% chance) | Ferrous Sulfate | |
Blood Crawler | Crawler Fang (3-8, 100% chance), Vertebrae (33% chance) | Diatomaceous Earth, Ferrous Sulfate |
Image | Name | Drops | Bane | Notes |
---|---|---|---|---|
Herpling | Meat Grinder (0.5% chance) | Ferrous Sulfate, Fast-acting Desiccant | ||
Crimslime | Gel (2-4, 100% chance), Meat Grinder (0.5% chance) | Ferrous Sulfate, Fast-acting Desiccant | ||
Blood Jelly | None | Ferrous Sulfate, Fast-acting Desiccant | Water only | |
Blood Feeder | None | Ferrous Sulfate, Fast-acting Desiccant | Water only | |
Dark Mummy | Dark Shard (10% chance), Megaphone (1% chance), Blindfold (1% chance), Mummy Set (1.33% chance) | Ferrous Sulfate, Ferrous Sulfate, Purified Silver, Distilled Water | Desert only | |
Crimson Axe | Nazar (1% chance), Meat Grinder (0.5% chance) | Ferrous Sulfate, Osmium, Ultraviolet Light | Underground only | |
Floaty Gross | Vertebrae (33% chance), Vitamins (1% chance), Meat Grinder (0.5% chance) | Himalayan Salt, Ferrous Sulfate, Osmium, Ultraviolet Light | Underground only | |
Ichor Sticker | Ichor (2-5, 100% chance) | Ferrous Sulfate, Osmium, Ultraviolet Light | Underground only | |
Crimson Mimic | Dart Pistol (20% chance), Tendon Hook (20% chance), Fetid Baghnakhs (20% chance), Life Drain (20% chance), Flesh Knuckles (20% chance), Greater Healing Potion (10, 100% chance), Greater Mana Potion (10, 100% chance) | Ferrous Sulfate, Ultraviolet Light | Underground only |
Image | Name | Value | Chance | Notes |
---|---|---|---|---|
Hemopiranha | 15 | 1:7 | Used in Rage Potion | |
Crimson Tigerfish | 7 50 | 1:5 | Used in Heartreach Potion |
Image | Name | Value | Chance | Notes |
---|---|---|---|---|
Bladetongue | 4 | 1:200 | Used as melee weapon |
Dropped | Placed | Name | Replaces |
---|---|---|---|
Carnal Grass | Grass or Crimson Grass | ||
Mowed Carnal Grass | Mowed Grass | ||
Carnalstone | Stone or Crimstone | ||
Carnalsand | Sand or Crimsand | ||
Hardened Carnalsand | Hardened Sand or Hardened Crimsand | ||
Carnalsandstone | Sandstone or Crimsandstone | ||
Reddish Ice | Ice or Red Ice |
The Lavender Biome is a more difficult version of the Hallow, which forms at the intersection of Hallow with Corruption or Crimson. The biome has a pale violet color scheme, with a theme of poison and curses.
When Hallow and
Lavender enemies are stronger than, but similar to, the Hallow's, but the spawn rates are higher, and Hallowed Keys and Souls of Light will drop at higher rates.
Dropped | Placed | Name | Replaces |
---|---|---|---|
N/A | Lavender Grass | Hallowed Grass | |
N/A | Lavender Tree | Hallowed Tree | |
N/A | Lavender Sapling | Hallowed Sapling | |
Charostone | Pearlstone | ||
Charosand | Pearlsand | ||
Hardened Charosand | Hardened Pearlsand | ||
Charosandstone | Pearlsandstone | ||
Lavender Ice | Pink Ice | ||
Charoite Shard | Crystal Shard |