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Border Biomes

Technotoad64 edited this page Feb 7, 2022 · 32 revisions

Savanna

The Savanna biome is a border area between a forest and a desert.

Terrain

Dropped Placed Name Replaces
Esparto Grass Grass or Sand

Baobab Tree Tree or Oasis Palm Tree

Taiga

The Taiga biome is a border area between a Cascade biome and a Snow biome.

Terrain

Dropped Placed Name Replaces
Gelisol Snow or Podzol

Snowy Pine Tree Boreal Tree or Pine Tree

Wither

The Wither biome is a "weaker" version of the Corruption, serving as a warning that an area is in danger of being corrupted.

Corruption converts non-Wither tiles to Wither tiles at a faster rate and further range than Corruption normally spreads itself. Corruption converts Wither tiles to Corruption tiles at a slower rate and shorter range than Corruption normally spreads itself. Wither, itself, does not spread.

All Wither enemy spawns are identical to the Corruption's, but the spawn rates are lower, and Corruption Keys and Souls of Night will not drop. NPCs can live in Wither, as Withered tiles do not contribute to a house's "Corruption/Crimson rating", and will sell any items that they would sell in a Corruption biome (in terms of vanilla content, this amounts to only the "Lightless Chasms" painting). If there is a vacant house built in the Wither biome, the Kishin NPC can move in.

Enemies

Pre-Hardmode

Image Name Drops Bane
Eater of Souls Rotten Chunk (33% chance), Ancient Shadow Armor (0.19% chance) Concentrated Allicin, Osmium
Devourer Worm Tooth (3-8, 100% chance), Rotten Chunk (1-2, 33% chance) Concentrated Allicin

Hardmode

Image Name Drops Bane Notes
Corruptor Rotten Chunk (1-2, 33% chance), Vitamins (1% chance) Concentrated Allicin, Osmium
Corrupt Slime Gel (2-4, 100% chance), Blindfold (1% chance) Concentrated Allicin, Fast-acting Desiccant
Slimer Gel (1-2, 100% chance), Slime Staff (0.01% chance) Concentrated Allicin, Osmium, Fast-acting Desiccant
World Feeder Cursed Flame (2-5, 100% chance) Concentrated Allicin, Ultraviolet Light
Dark Mummy Dark Shard (10% chance), Megaphone (1% chance), Blindfold (1% chance), Mummy Set (1.33% chance) Ferrous Sulfate, Concentrated Allicin, Purified Silver, Distilled Water Desert only
Cursed Hammer Nazar (1% chance) Concentrated Allicin, Osmium, Ultraviolet Light Underground only
Clinger Cursed Flame (2-5, 100% chance) Concentrated Allicin, Ultraviolet Light Underground only
Corrupt Mimic Dart Rifle (20% chance), Worm Hook (20% chance), Chain Guillotines (20% chance), Clinger Staff (20% chance), Putrid Scent (20% chance), Greater Healing Potion (10, 100% chance), Greater Mana Potion (10, 100% chance) Concentrated Allicin, Ultraviolet Light Underground only

Fishing Catches

Pre-Hardmode

Image Name Value Chance Notes
Ebonkoi 15 Silver Coin 1:24 Used in Wrath Potion
Purple Clubberfish 1 Gold Coin 1:50 Used as melee weapon

Hardmode

Image Name Value Chance Notes
Toxikarp 4 Gold Coin 1:200 Used as ranged weapon

Terrain

Dropped Placed Name Replaces
Night Grass Grass or Corrupt Grass
Mowed Night Grass Mowed Grass
Witherstone Stone or Ebonstone
Taupesand Sand or Ebonsand
Hardened Taupesand Hardened Sand or Hardened Ebonsand
Taupesandstone Sandstone or Ebonsandstone
Purplish Ice Ice or Purple Ice

Carnage

The Carnage biome is a "weaker" version of the Crimson, serving as a warning that an area is in danger of being corrupted.

Crimson converts non-Carnage tiles to Carnage at a faster rate and further range than Crimson normally spreads itself.

All Carnage enemy spawns are identical to the Crimson's, but the spawn rates are lower, and Crimson Keys and Souls of Night will not drop. NPCs can live in Carnage, as Carnage tiles do not contribute to a house's "Corruption/Crimson rating", and will sell any items that they would sell in a Crimson biome (in terms of vanilla content, this amounts to only the "Deadland Comes Alive" painting). If there is a vacant house built in the Carnage biome, the Maniac NPC can move in.

Enemies

Pre-Hardmode

Image Name Drops Bane
Crimera Vertebrae (33% chance) Ferrous Sulfate, Osmium
Face Monster Vertebrae (33% chance) Ferrous Sulfate
Blood Crawler Crawler Fang (3-8, 100% chance), Vertebrae (33% chance) Diatomaceous Earth, Ferrous Sulfate

Hardmode

Image Name Drops Bane Notes
Herpling Meat Grinder (0.5% chance) Ferrous Sulfate, Fast-acting Desiccant
Crimslime Gel (2-4, 100% chance), Meat Grinder (0.5% chance) Ferrous Sulfate, Fast-acting Desiccant
Blood Jelly None Ferrous Sulfate, Fast-acting Desiccant Water only
Blood Feeder None Ferrous Sulfate, Fast-acting Desiccant Water only
Dark Mummy Dark Shard (10% chance), Megaphone (1% chance), Blindfold (1% chance), Mummy Set (1.33% chance) Ferrous Sulfate, Ferrous Sulfate, Purified Silver, Distilled Water Desert only
Crimson Axe Nazar (1% chance), Meat Grinder (0.5% chance) Ferrous Sulfate, Osmium, Ultraviolet Light Underground only
Floaty Gross Vertebrae (33% chance), Vitamins (1% chance), Meat Grinder (0.5% chance) Himalayan Salt, Ferrous Sulfate, Osmium, Ultraviolet Light Underground only
Ichor Sticker Ichor (2-5, 100% chance) Ferrous Sulfate, Osmium, Ultraviolet Light Underground only
Crimson Mimic Dart Pistol (20% chance), Tendon Hook (20% chance), Fetid Baghnakhs (20% chance), Life Drain (20% chance), Flesh Knuckles (20% chance), Greater Healing Potion (10, 100% chance), Greater Mana Potion (10, 100% chance) Ferrous Sulfate, Ultraviolet Light Underground only

Fishing Catches

Pre-Hardmode

Image Name Value Chance Notes
Hemopiranha 15 Silver Coin 1:7 Used in Rage Potion
Crimson Tigerfish 7 Silver Coin 50 Copper Coin 1:5 Used in Heartreach Potion

Hardmode

Image Name Value Chance Notes
Bladetongue 4 Gold Coin 1:200 Used as melee weapon

Terrain

Dropped Placed Name Replaces
Carnal Grass Grass or Crimson Grass
Mowed Carnal Grass Mowed Grass
Carnalstone Stone or Crimstone
Carnalsand Sand or Crimsand
Hardened Carnalsand Hardened Sand or Hardened Crimsand
Carnalsandstone Sandstone or Crimsandstone
Reddish Ice Ice or Red Ice

Lavender

The Lavender Biome is a more difficult version of the Hallow, which forms at the intersection of Hallow with Corruption or Crimson. The biome has a pale violet color scheme, with a theme of poison and curses.

When Hallow and

Lavender enemies are stronger than, but similar to, the Hallow's, but the spawn rates are higher, and Hallowed Keys and Souls of Light will drop at higher rates.

Enemies

Pre-Hardmode

Image Name Drops Bane

Hardmode

Image Name Drops Bane Notes

Fishing Catches

Pre-Hardmode

Image Name Value Chance Notes

Hardmode

Image Name Value Chance Notes

Terrain

Dropped Placed Name Replaces
N/A Lavender Grass Hallowed Grass
N/A Lavender Tree Hallowed Tree
N/A Lavender Sapling Hallowed Sapling
Charostone Pearlstone
Charosand Pearlsand
Hardened Charosand Hardened Pearlsand
Charosandstone Pearlsandstone
Lavender Ice Pink Ice
Charoite Shard Crystal Shard