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Illusionist Class

Technotoad64 edited this page Jun 7, 2019 · 57 revisions

Stats

  • Decay: how quickly Fields shrink. All Illusory Field weapons have a base decay speed, which can be increased or reduced by a percentage. Multiple reductions in decay speed are combined additively, preventing diminishing returns, with a default cap of -35%. Decay reduction means longer-lasting Fields.

  • Dissipation: how quickly Barriers disappear. All Illusory Barrier weapons have a base dissipation speed, which can be increased or reduced by a percentage. Multiple reductions in decay are combined additively, preventing diminishing returns, with a default cap of -35%. Dissipation reduction means longer-lasting

  • Fade: how quickly Blurs' particles vanish. All Illusory Blur weapons have a base fade speed, which can be increased or reduced by a percentage. Multiple reductions in fade speed are combined additively, preventing diminishing returns, with a default cap of -35%. Dissipation reduction means longer blurs.

  • Barrier speed: how quickly Barriers can be placed. This does not benefit from tile or wall placement speed. No hard cap.

  • Magnification: a bonus to how large a field is when it's deployed. Multiple increases to magnification are combined additively with a hard cap at +150%.

  • Reach: a bonus to how far away from the player barriers can be placed, in tiles. Reach caps at +10.

Illusionists have two main types of weapons: Fields and Barriers. The fields and barriers can be optical illusions, auditory illusions, or tactile illusions. Optical illusions cannot deal critical hits.

Weapons

Fields

Fields appear as areas that persist and follow the player, with the player always at the area's center. Fields "decay" (shrink) over time, meaning that they have to be refreshed, some more frequently than others. Fields deal no damage to projectiles. For reference, HERE is the size of an Inferno Potion. Credits to the Official Terraria Wiki for the image.

Type Damage Knockback Size Decay Speed
Optical Low None Large Slow
Auditory High Medium Medium Fast
Tactile Medium Very High Small Medium

Optical Fields

Optical fields are large in size (between 1 and 1.5 times the size of an Inferno Potion) and decay slowly, but do not apply knockback and are generally low-damage for their tier. Their main purpose is to apply debuffs to enemies currently directly within them.

Main Progression
Image Name Obtaining Debuff Other
Ligninium Mirror 15 Ligninium Bars Slow
Meteor Mirror 15 Meteorite Bars at a Pre-Hardmode Anvil On Fire
Mirage Mirror Found in Desert biome chest in Dungeon
Baneful Progression
Image Name Obtaining Debuff Other
Silver Mirror An Iron/Lead Mirror and 15 Purified Silver at an Electroplater Bane of the Undead
Electrum Mirror An Iron/Lead Mirror and 15 Electrum at an Electroplater Bane of Greed
Osmium Mirror An Iron/Lead Mirror and 15 Osmium at an Electroplater Bane of the Airborne

Auditory Fields

Auditory fields are medium in size (between .5 and .75 times the size of an Inferno Potion) and do high damage and medium knockback, but decrease in size very quickly. Their main purpose is to be used as an "active" field.

Image Name Obtaining Other
Copper Fork 8 Copper Bars at a Pre-Hardmode Anvil
Tin Fork 8 Tin Bars at a Pre-Hardmode Anvil
Iron Fork 8 Iron Bars at a Pre-Hardmode Anvil
Lead Fork 8 Lead Bars at a Pre-Hardmode Anvil
Silver Fork 8 Silver Bars at a Pre-Hardmode Anvil
Tungsten Fork 8 Tungsten Bars at a Pre-Hardmode Anvil
Gold Fork 8 Gold Bars at a Pre-Hardmode Anvil
Platinum Fork 8 Platinum Bars at a Pre-Hardmode Anvil
L1 XM Resonator Sold by Agent NPC
Eerie Earworm 8 Shadow Scales at a Pre-Hardmode Anvil Corruption isn't always purple
Bilious Brainwave 8 Tissue Samples at a Pre-Hardmode Anvil Reduced to the feuds, fortunes, and the follies of a few
Ghastly Fork TBA

Tactile Fields

Tactile fields are very small (between .25 and .5 times the size of an Inferno Potion) and decay at a medium rate, and do medium damage and very high knockback. Their main purpose is to keep smaller, faster enemies off of your back, or reward you for taking risks and getting in close (similar to Battle Rods's fishing knives).

Image Name Obtaining Other
Green Glove 3 Green Thread and 10 Silk at a Loom
Violet Glove 3 Violet Thread and 10 Silk at a Loom
Red Glove 3 Red Thread and 10 Silk at a Loom
Pale Glove TBA
Black Glove 3 Black Thread and 10 Silk at a Loom
Pink Glove 3 Pink Thread and 10 Silk at a Loom
Dantean Drivers TBA
Blue Glove 3 Blue Thread and 10 Silk at a Loom
Mummified Hand 3 Cloth and 10 Silk at a Loom
Haunted Handschoenen TBA

Barriers

Barriers appear as blocks that are placed, but "dissipate" (break) after a short delay, similar to the blocks placed by the Ice Rod. Unlike the Ice Rod, which damages by launching projectiles, the blocks themselves are what deal damage. Barriers deal damage repeatedly to enemies that are touching them. All barrier types have a limit to how many can be placed at once, similar to a sentry or minion limit. When the limit is reached, placing a barrier will destroy the first one placed. All barrier types deal the same amount of damage for their tier.

Type Knockback Interaction Placement Range Placement Speed Placement Limit Decay Speed
Optical Low As if air 15 Tiles Very Fast Low Fast
Auditory Medium As if platform 10 Tiles Very Slow Very High Very Slow
Tactile High As if block 5 Tiles Medium Medium Medium

Optical Barriers

Optical barriers dissipate very quickly and relatively few blocks can be active at once, but they can be placed virtually anywhere on screen, and can be placed very quickly. They deal no knockback. Optical barriers can damage projectiles, and block projectiles that don't go through blocks, but do not interact with enemy or player movement. Their main function is to build small shields to block projectiles, and attack targets that are immune to knockback and pass through walls (such as most bosses).

Image Name Type Obtaining Other
Demonite Lens Barrier - Optical 10 Demonite Bars at an Anvil
Crimtane Lens Barrier - Optical 10 Crimtane Bars at an Anvil
Wine Lens Barrier - Optical Dropped by Bacchus

Auditory Barriers

Auditory barriers can be placed from a medium distance and last for the longest, and you can have a very large number of them active at a time, but are placed somewhat slowly. They deal medium knockback. Auditory barriers do not block or damage projectiles, and act as platforms for purposes of player or enemy movement. Their main function is to control an area, and attack targets that are large and stay in (or repeatedly pass through) a specific area (like most bosses).

Image Name Obtaining Other
Yellow Yell Sold by Traveling Artist
Vulpine Flute Dropped by Plantera (15% chance)

Tactile Barriers

Tactile barriers can be placed at and dissipate at a medium speed, and a good number of them can be placed at once, but not as many as auditory barriers. They deal high knockback. Tactile barriers damage and block projectiles, and also block player and enemy movement. Their main function is to stop enemies from going into a certain area, box small groups of enemies in (damaging them very quickly since they're constantly in contact with the blocks this way), and to be used as mundane transportation (such as resetting wing flight time).

Image Name Obtaining Other
Paper Claw Enemies that touch side of barrier are knocked further back and are inflicted Bleeding
Meteor Mitt 20 Meteorite Bars at a Pre-Hardmode Anvil Enemies standing directly on top of barrier are set On Fire!
Fungal Gauntlet 20 Fungal Chitin at a Pre-Hardmode Anvil Barrier constantly releases Fungal Spores

Blurs

Blurs, while in use, leave a projectile at the player's current position, resulting in a trail behind the player as the player moves. The faster the player moves, the more damage is dealt by the projectiles made at that time.

Type Knockback Width Fade Speed
Optical Low 3 tiles Slow
Auditory Medium 9 tiles Medium
Tactile High 3 tiles Fast

Potions

Image Name Effect Obtaining Buff Name
Luminosity Potion Gives optical illusions a set 18% chance to critically hit A Bottled Water, a Light Bulb, and a Blinkroot at a Placed Bottle or Alchemy Table Barrier
Fielding Potion Increases Field magnification and decreases decay speed A Bottled Water, a Canvas, and a Mind Control Unit at a Placed Bottle or Alchemy Table Field
TBA Permanently increases decay/dissipation reduction cap to -70% TBA N/A

Accessories

Image Name Effect Obtaining Notes
TBA TBA TBA
TBA Increases barrier placement speed by 50% TBA
TBA TBA TBA

Armor

Image Worn Name Head Recipe Head Effects Chest Recipe Chest Effects Legs Recipe Legs Effects Set Bonus Notes
Corporate Armor Crafted with Silk and Violet Thread 4 Defense, 5% increased Illusory damage, 15% reduced dissipation and decay speed 7 Defense, 5% increased Illusory damage 6 Defense, 5% increased Illusory damage 30% reduced decay speed
Karmazyn Armor Kalpak: 15 Silk, and 3 Red Thread; Zupan: 20 Silk, and 3 Red Thread; Boots: 10 Silk, and 3 Red Thread Karmazyn Kalpak: 4 Defense, 5% increased Illusory damage, 15% reduced dissipation and decay speed Karmazyn Zupan: 7 Defense, 5% increased Illusory damage Karmazyn Boots: 6 Defense, 5% increased Illusory damage 30% increased barrier damage
Chitinous Armor Crafted with Fungal Chitin Chitinous Pileus Chitinous Chiton Chitinous Caligae
Cobalt Top Hat 10 Cobalt Bars at a Pre-Hardmode Anvil TBA TBA
Palladium Top Hat 12 Palladium Bars at a Pre-Hardmode Anvil TBA Greatly increases life regeneration after striking an enemy
Mythril Top Hat 10 Mythril Bars at a Hardmode Anvil TBA TBA
Orichalcum Top Hat 12 Orichalcum Bars at a Hardmode Anvil TBA Flower petals will fall on your target for extra damage
Adamantite Top Hat 12 Adamantite Bars at a Hardmode Anvil TBA TBA
Titanium Top Hat 13 Titanium Bars at a Hardmode Anvil TBA Briefly become invulnerable after striking an enemy
Hallowed Top Hat 12 Hallowed Bars at a Hardmode Anvil TBA TBA
Chlorophyte Top Hat 12 Chlorophyte Bars at a Hardmode Anvil TBA Summons a powerful leaf crystal to shoot at nearby enemies
Tesseract Armor 45 Tesseract Fragments and 36 Luminite Bars