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Illusionist Class
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Decay: how quickly Fields shrink. All Illusory Field weapons have a base decay speed, which can be increased or reduced by a percentage. Multiple reductions in decay speed are combined additively, preventing diminishing returns, with a default cap of -35%. Decay reduction means longer-lasting Fields.
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Dissipation: how quickly Barriers disappear. All Illusory Barrier weapons have a base dissipation speed, which can be increased or reduced by a percentage. Multiple reductions in decay are combined additively, preventing diminishing returns, with a default cap of -35%. Dissipation reduction means longer-lasting
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Fade: how quickly Blurs' particles vanish. All Illusory Blur weapons have a base fade speed, which can be increased or reduced by a percentage. Multiple reductions in fade speed are combined additively, preventing diminishing returns, with a default cap of -35%. Dissipation reduction means longer blurs.
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Barrier speed: how quickly Barriers can be placed. This does not benefit from tile or wall placement speed. No hard cap.
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Magnification: a bonus to how large a field is when it's deployed. Multiple increases to magnification are combined additively with a hard cap at +150%.
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Reach: a bonus to how far away from the player barriers can be placed, in tiles. Reach caps at +10.
Illusionists have two main types of weapons: Fields and Barriers. The fields and barriers can be optical illusions, auditory illusions, or tactile illusions. Optical illusions cannot deal critical hits.
Fields appear as areas that persist and follow the player, with the player always at the area's center. Fields "decay" (shrink) over time, meaning that they have to be refreshed, some more frequently than others. Fields deal no damage to projectiles. For reference, HERE is the size of an Inferno Potion. Credits to the Official Terraria Wiki for the image.
Type | Damage | Knockback | Size | Decay Speed |
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Optical | Low | None | Large | Slow |
Auditory | High | Medium | Medium | Fast |
Tactile | Medium | Very High | Small | Medium |
Optical fields are large in size (between 1 and 1.5 times the size of an Inferno Potion) and decay slowly, but do not apply knockback and are generally low-damage for their tier. Their main purpose is to apply debuffs to enemies currently directly within them.
Image | Name | Obtaining | Debuff | Other |
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Ligninium Mirror | 15 Ligninium Bars | Slow | ||
Meteor Mirror | 15 Meteorite Bars at a Pre-Hardmode Anvil | On Fire | ||
Mirage Mirror | Found in Desert biome chest in Dungeon |
Image | Name | Obtaining | Debuff | Other |
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Silver Mirror | An Iron/Lead Mirror and 15 Purified Silver at an Electroplater | Bane of the Undead | ||
Electrum Mirror | An Iron/Lead Mirror and 15 Electrum at an Electroplater | Bane of Greed | ||
Osmium Mirror | An Iron/Lead Mirror and 15 Osmium at an Electroplater | Bane of the Airborne |
Auditory fields are medium in size (between .5 and .75 times the size of an Inferno Potion) and do high damage and medium knockback, but decrease in size very quickly. Their main purpose is to be used as an "active" field.
Image | Name | Obtaining | Other |
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Copper Fork | 8 Copper Bars at a Pre-Hardmode Anvil | ||
Tin Fork | 8 Tin Bars at a Pre-Hardmode Anvil | ||
Iron Fork | 8 Iron Bars at a Pre-Hardmode Anvil | ||
Lead Fork | 8 Lead Bars at a Pre-Hardmode Anvil | ||
Silver Fork | 8 Silver Bars at a Pre-Hardmode Anvil | ||
Tungsten Fork | 8 Tungsten Bars at a Pre-Hardmode Anvil | ||
Gold Fork | 8 Gold Bars at a Pre-Hardmode Anvil | ||
Platinum Fork | 8 Platinum Bars at a Pre-Hardmode Anvil | ||
L1 XM Resonator | Sold by Agent NPC | ||
Eerie Earworm | 8 Shadow Scales at a Pre-Hardmode Anvil | Corruption isn't always purple | |
Bilious Brainwave | 8 Tissue Samples at a Pre-Hardmode Anvil | Reduced to the feuds, fortunes, and the follies of a few | |
Ghastly Fork | TBA |
Tactile fields are very small (between .25 and .5 times the size of an Inferno Potion) and decay at a medium rate, and do medium damage and very high knockback. Their main purpose is to keep smaller, faster enemies off of your back, or reward you for taking risks and getting in close (similar to Battle Rods's fishing knives).
Image | Name | Obtaining | Other |
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Green Glove | 3 Green Thread and 10 Silk at a Loom | ||
Violet Glove | 3 Violet Thread and 10 Silk at a Loom | ||
Red Glove | 3 Red Thread and 10 Silk at a Loom | ||
Pale Glove | TBA | ||
Black Glove | 3 Black Thread and 10 Silk at a Loom | ||
Pink Glove | 3 Pink Thread and 10 Silk at a Loom | ||
Dantean Drivers | TBA | ||
Blue Glove | 3 Blue Thread and 10 Silk at a Loom | ||
Mummified Hand | 3 Cloth and 10 Silk at a Loom | ||
Haunted Handschoenen | TBA |
Barriers appear as blocks that are placed, but "dissipate" (break) after a short delay, similar to the blocks placed by the Ice Rod. Unlike the Ice Rod, which damages by launching projectiles, the blocks themselves are what deal damage. Barriers deal damage repeatedly to enemies that are touching them. All barrier types have a limit to how many can be placed at once, similar to a sentry or minion limit. When the limit is reached, placing a barrier will destroy the first one placed. All barrier types deal the same amount of damage for their tier.
Type | Knockback | Interaction | Placement Range | Placement Speed | Placement Limit | Decay Speed |
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Optical | Low | As if air | 15 Tiles | Very Fast | Low | Fast |
Auditory | Medium | As if platform | 10 Tiles | Very Slow | Very High | Very Slow |
Tactile | High | As if block | 5 Tiles | Medium | Medium | Medium |
Optical barriers dissipate very quickly and relatively few blocks can be active at once, but they can be placed virtually anywhere on screen, and can be placed very quickly. They deal no knockback. Optical barriers can damage projectiles, and block projectiles that don't go through blocks, but do not interact with enemy or player movement. Their main function is to build small shields to block projectiles, and attack targets that are immune to knockback and pass through walls (such as most bosses).
Image | Name | Type | Obtaining | Other |
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Demonite Lens | Barrier - Optical | 10 Demonite Bars at an Anvil | ||
Crimtane Lens | Barrier - Optical | 10 Crimtane Bars at an Anvil | ||
Wine Lens | Barrier - Optical | Dropped by Bacchus |
Auditory barriers can be placed from a medium distance and last for the longest, and you can have a very large number of them active at a time, but are placed somewhat slowly. They deal medium knockback. Auditory barriers do not block or damage projectiles, and act as platforms for purposes of player or enemy movement. Their main function is to control an area, and attack targets that are large and stay in (or repeatedly pass through) a specific area (like most bosses).
Image | Name | Obtaining | Other |
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Yellow Yell | Sold by Traveling Artist | ||
Vulpine Flute | Dropped by Plantera (15% chance) |
Tactile barriers can be placed at and dissipate at a medium speed, and a good number of them can be placed at once, but not as many as auditory barriers. They deal high knockback. Tactile barriers damage and block projectiles, and also block player and enemy movement. Their main function is to stop enemies from going into a certain area, box small groups of enemies in (damaging them very quickly since they're constantly in contact with the blocks this way), and to be used as mundane transportation (such as resetting wing flight time).
Image | Name | Obtaining | Other |
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Paper Claw | Enemies that touch side of barrier are knocked further back and are inflicted Bleeding | ||
Meteor Mitt | 20 Meteorite Bars at a Pre-Hardmode Anvil | Enemies standing directly on top of barrier are set On Fire! | |
Fungal Gauntlet | 20 Fungal Chitin at a Pre-Hardmode Anvil | Barrier constantly releases Fungal Spores |
Blurs, while in use, leave a projectile at the player's current position, resulting in a trail behind the player as the player moves. The faster the player moves, the more damage is dealt by the projectiles made at that time.
Type | Knockback | Width | Fade Speed |
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Optical | Low | 3 tiles | Slow |
Auditory | Medium | 9 tiles | Medium |
Tactile | High | 3 tiles | Fast |
Image | Name | Effect | Obtaining | Buff Name |
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Luminosity Potion | Gives optical illusions a set 18% chance to critically hit | A Bottled Water, a Light Bulb, and a Blinkroot at a Placed Bottle or Alchemy Table | Barrier | |
Fielding Potion | Increases Field magnification and decreases decay speed | A Bottled Water, a Canvas, and a Mind Control Unit at a Placed Bottle or Alchemy Table | Field | |
TBA | Permanently increases decay/dissipation reduction cap to -70% | TBA | N/A |
Image | Name | Effect | Obtaining | Notes |
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TBA | TBA | TBA | ||
TBA | Increases barrier placement speed by 50% | TBA | ||
TBA | TBA | TBA |
Image | Worn | Name | Head Recipe | Head Effects | Chest Recipe | Chest Effects | Legs Recipe | Legs Effects | Set Bonus | Notes |
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Corporate Armor | Crafted with Silk and Violet Thread | 4 Defense, 5% increased Illusory damage, 15% reduced dissipation and decay speed | 7 Defense, 5% increased Illusory damage | 6 Defense, 5% increased Illusory damage | 30% reduced decay speed | |||||
Karmazyn Armor | Kalpak: 15 Silk, and 3 Red Thread; Zupan: 20 Silk, and 3 Red Thread; Boots: 10 Silk, and 3 Red Thread | Karmazyn Kalpak: 4 Defense, 5% increased Illusory damage, 15% reduced dissipation and decay speed | Karmazyn Zupan: 7 Defense, 5% increased Illusory damage | Karmazyn Boots: 6 Defense, 5% increased Illusory damage | 30% increased barrier damage | |||||
Chitinous Armor | Crafted with Fungal Chitin | Chitinous Pileus | Chitinous Chiton | Chitinous Caligae | ||||||
Cobalt Top Hat | 10 Cobalt Bars at a Pre-Hardmode Anvil | TBA | TBA | |||||||
Palladium Top Hat | 12 Palladium Bars at a Pre-Hardmode Anvil | TBA | Greatly increases life regeneration after striking an enemy | |||||||
Mythril Top Hat | 10 Mythril Bars at a Hardmode Anvil | TBA | TBA | |||||||
Orichalcum Top Hat | 12 Orichalcum Bars at a Hardmode Anvil | TBA | Flower petals will fall on your target for extra damage | |||||||
Adamantite Top Hat | 12 Adamantite Bars at a Hardmode Anvil | TBA | TBA | |||||||
Titanium Top Hat | 13 Titanium Bars at a Hardmode Anvil | TBA | Briefly become invulnerable after striking an enemy | |||||||
Hallowed Top Hat | 12 Hallowed Bars at a Hardmode Anvil | TBA | TBA | |||||||
Chlorophyte Top Hat | 12 Chlorophyte Bars at a Hardmode Anvil | TBA | Summons a powerful leaf crystal to shoot at nearby enemies | |||||||
Tesseract Armor | 45 Tesseract Fragments and 36 Luminite Bars |