A simple, lightweight editor for the Panda3D engine.
Features include:
- Ability to add lights and models to a scene
- Gizmos to allow easy transformation of nodes
- Ability to edit node properties
- Node duplication
- Undo / redo
- Project management, including ablity to build a project to a p3d multifile
- Save / restore scene in xml format
- Support for user created plugins
Once you have wxPython installed you should be able to start the editor from panda3d-editor\src\main.py. No additional python path modification is necessary. If you are trying to run your project main.py without building to p3d, you will need the following directories to be found on PYTHONPATH:
- src\p3d
- src\pandaEditor\game
- Panda3D
- wxPython
To give the editor a spin, try the following:
- Create a new project (File -> Project -> New)
- Import .egg or .bam files to your project (File -> Import...)
- Middle mouse drag them into the scene from the resource panel under models/
- Translate, rotate and scale them as your desire
- Set up some lights (Create -> Lights)
- Save the scene as test.xml (File -> Save)
- Build your project (File -> Build) You should now have a p3d file which runs your scene.
- 4 - Wireframe view
- 5 - Shaded view
- 6 - Textured view
- Q - Select
- W - Translate
- E - Rotate
- R - Scale
- Z - Undo
- Shift-Z - Redo
- F - Frame selection
- Backspace - Delete
- Ctrl-D - Duplicate
- Arrow up - Select parent
- Arrow down - Select child
- Arrow left - Select previous child
- Arrow right - Select next child
- Mouse left - Pointing and selecting
- Middle mouse - Your "doing" button. Use then to reparent nodes in the scene graph, or drag-drop models into the scene.