Jint is a Javascript interpreter for .NET which provides full ECMA 5.1 compliance and can run on any .NET platform. Because it doesn't generate any .NET bytecode nor use the DLR it runs relatively small scripts faster. It's available as a PCL on Nuget at https://www.nuget.org/packages/Jint.
- Full support for ECMAScript 5.1 - http://www.ecma-international.org/ecma-262/5.1/
- .NET Portable Class Library - http://msdn.microsoft.com/en-us/library/gg597391(v=vs.110).aspx
- .NET Interoperability
ECMAScript 6.0 currently being implemeted, see sebastienros#343
Join the chat on Gitter or post your questions with the jint
tag on stackoverflow.
This example defines a new value named log
pointing to Console.WriteLine
, then executes
a script calling log('Hello World!')
.
var engine = new Engine()
.SetValue("log", new Action<object>(Console.WriteLine))
;
engine.Execute(@"
function hello() {
log('Hello World');
};
hello();
");
Here, the variable x
is set to 3
and x * x
is executed in JavaScript. The result is returned to .NET directly, in this case as a double
value 9
.
var square = new Engine()
.SetValue("x", 3) // define a new variable
.Execute("x * x") // execute a statement
.GetCompletionValue() // get the latest statement completion value
.ToObject() // converts the value to .NET
;
You can also directly pass POCOs or anonymous objects and use them from JavaScript. In this example for instance a new Person
instance is manipulated from JavaScript.
var p = new Person {
Name = "Mickey Mouse"
};
var engine = new Engine()
.SetValue("p", p)
.Execute("p.Name = 'Minnie'")
;
Assert.AreEqual("Minnie", p.Name);
You can invoke JavaScript function reference
var add = new Engine()
.Execute("function add(a, b) { return a + b; }")
.GetValue("add")
;
add.Invoke(1, 2); // -> 3
or directly by name
var engine = new Engine()
.Execute("function add(a, b) { return a + b; }")
;
engine.Invoke("add", 1, 2); // -> 3
You can allow an engine to access any .NET class by configuring the engine instance like this:
var engine = new Engine(cfg => cfg.AllowClr());
Then you have access to the System
namespace as a global value. Here is how it's used in the context on the command line utility:
jint> var file = new System.IO.StreamWriter('log.txt');
jint> file.WriteLine('Hello World !');
jint> file.Dispose();
And even create shortcuts to common .NET methods
jint> var log = System.Console.WriteLine;
jint> log('Hello World !');
=> "Hello World !"
When allowing the CLR, you can optionally pass custom assemblies to load types from.
var engine = new Engine(cfg => cfg
.AllowClr(typeof(Bar).Assembly)
);
and then to assign local namespaces the same way System
does it for you, use importNamespace
jint> var Foo = importNamespace('Foo');
jint> var bar = new Foo.Bar();
jint> log(bar.ToString());
adding a specific CLR type reference can be done like this
engine.SetValue("TheType", TypeReference.CreateTypeReference(engine, typeof(TheType)))
and used this way
jint> var o = new TheType();
Generic types are also supported. Here is how to declare, instantiate and use a List<string>
:
jint> var ListOfString = System.Collections.Generic.List(System.String);
jint> var list = new ListOfString();
jint> list.Add('foo');
jint> list.Add(1); // automatically converted to String
jint> list.Count; // 2
You can enforce what Time Zone or Culture the engine should use when locale JavaScript methods are used if you don't want to use the computer's default values.
This example forces the Time Zone to Pacific Standard Time.
var PST = TimeZoneInfo.FindSystemTimeZoneById("Pacific Standard Time");
var engine = new Engine(cfg => cfg.LocalTimeZone(PST));
engine.Execute("new Date().toString()"); // Wed Dec 31 1969 16:00:00 GMT-08:00
This example is using French as the default culture.
var FR = CultureInfo.GetCultureInfo("fr-FR");
var engine = new Engine(cfg => cfg.Culture(FR));
engine.Execute("new Number(1.23).toString()"); // 1.23
engine.Execute("new Number(1.23).toLocaleString()"); // 1,23
- Complete implementation
- ECMAScript 5.1 test suite (http://test262.ecmascript.org/)
ES6 features which are being implemented:
- arrows
- classes
- enhanced object literals
- template strings
- destructuring
- default + rest + spread
- let + const
- iterators + for..of
- generators
- unicode
- modules
- module loaders
- map + set
- weakmap + weakset
- proxies
- symbols
- subclassable built-ins
- promises
- math APIs
- number APIs
- string APIs
- array APIs
- object APIs
- binary and octal literals
- reflect api
- tail calls
- Manipulate CLR objects from JavaScript, including:
- Single values
- Objects
- Properties
- Methods
- Delegates
- Anonymous objects
- Convert JavaScript values to CLR objects
- Primitive values
- Object -> expando objects (
IDictionary<string, object>
and dynamic) - Array -> object[]
- Date -> DateTime
- number -> double
- string -> string
- boolean -> bool
- Regex -> RegExp
- Function -> Delegate
The following features provide you with a secure, sand-boxed environment to run user scripts.
- Define memory limits, to prevent allocations from depleting the memory.
- Enable/disable usage of BCL to prevent scripts from invoking .NET code.
- Limit number of statements to prevent infinite loops.
- Limit depth of calls to prevent deep recursion calls.
- Define a timeout, to prevent scripts from taking too long to finish.
Continuous Integration kindly provided by AppVeyor
- The recommended branch is dev, any PR should target this branch
- The dev branch is automatically built and published on Myget
- The dev branch is occasionally merged to master and published on NuGet
- The 3.x releases have more features (from es6) and is faster than the 2.x ones. They run the same test suite so they are as reliable. For instance RavenDB is using the 3.x version.
- The 3.x versions are marked as beta as they might get breaking changes while es6 features are added.