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👋 Hi, I’m @TheBossaaa, it is written with triple "a" as someone already took the version with single "a".
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👀 I’m in love with Game Development, from creative to technical I do all aspects of game development (except sound design).
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🌱 I’m at intermediate+ level in C# and Unity. I plan to continue my learning path with C++ with Unreal and Python for AI
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💞️ I'm very social and entrepreneurial. I can learn almost anything and I've been pushing my limits to improve since I was born.
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📫 Wanna contact me? E-mail: thebossaworks@gmail.com, LinkedIn: https://www.linkedin.com/in/himmetogulakol/
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Steam Page: https://store.steampowered.com/developer/thebossaworks
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Check out my itch.io page: https://thebossa-works.itch.io/
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Here is my Google Play Store: https://play.google.com/store/apps/dev?id=9073090043278596014
A Self-Taught Game Developer with Creative Artistic Side. Expertise in Innovation Management and Entrepreneurship.
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TheBossa Works
- in/himmetogulakol
- https://thebossa-works.itch.io/
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Non-Linear-Hint-System
Non-Linear-Hint-System PublicThis is a small system that I created for a horror game. Flawed, will be improved in the long-term.
C#
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Emission-Control-Lights
Emission-Control-Lights PublicThese scripts are made for controlling emissions and lights for games.
C#
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UNITY---Dynamic-Depth-of-Field
UNITY---Dynamic-Depth-of-Field PublicThis is a script I wrote in Unity to achieve a dynamic DoF for a horror game sometime ago.
C#
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SmoothFogControl
SmoothFogControl PublicFog Control with Smooth Transition option. Made for Unity Built-in Lighting>Fog
C#
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Turn-Based-Scripts
Turn-Based-Scripts PublicI've created these scripts for out Turn-Based Tactical RPG game for 7DRL Challenge
C#
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If the problem persists, check the GitHub status page or contact support.