Some simple classes in python that could make your life much easier. Relies on pygame, numpy and pymunk, based on the idea of the Processing language.
Get the latest stable version using pip with
pip install phoenyx
.
This library allows you to create graphical components in pygame in a very few lines of code. It handles all color management, stroke weights and filling for you. It also provides a Vector and a SandBox wrapper class for pymunk suitable for physics engines and more mathematical drawings.
Please go and check pygame and pymunk for their amazing work ! additional kudos to Daniel Shiffman.
Please refer to the examples folder on GitHub for very simple but effective test files. You can now also read the helpme file for all available methods and objects.
from phoenyx import *
import random as rd
renderer: Renderer = Renderer(600, 600, "collision")
sandbox: SandBox = SandBox(renderer)
count = 0
fall = True
def revert() -> None:
global fall
fall = not fall
def clear() -> None:
sandbox.clear()
init()
def init() -> None:
for i in range(11):
for j in range(6):
sandbox.add_ball(60*i + 30 * (j%2), 100 + 60*j, 1, 15, elasticity=.99, is_static=True)
sandbox.add_segment((0, 600), (600, 600), 1, 5, is_static=True)
for i in range(11):
sandbox.add_segment((60 * i, 600), (60 * i, 500), 1, 5, is_static=True)
def setup() -> None:
global fall
init()
renderer.create_menu("options", toggle=revert, clear=clear)
renderer.set_background(51)
renderer.text_size = 15
def draw() -> None:
global count, fall
sandbox.step(iter=1)
sandbox.draw()
renderer.text(10, 10, f"fps : {round(renderer.fps)}")
count += 1
if count >= 30:
count = 0
if fall:
sandbox.add_ball(rd.randint(299, 301), 0, 1, 10, elasticity=.8)
if __name__ == "__main__":
renderer.run()
Obviously some distribution of python : python 3.9
or above is required.
You will also need pygame
in order to use the Renderer, numpy
to use Vectors math and pymunk
to enable physics. To upgrade to a more recent version of any lib, run pip install --upgrade ...
. Requirements will automatically be met with pip when installing phoenyx.
Phoenyx is licensed under the GPLv3. See LICENSE for more details. Phoenyx also includes the following components from other open source projects (see LICENSES folder for more) :
- numpy licensed under the BSD 3-Clause "New" or "Revised" License
- pygame licensed under the GNU LGPL version 2.1 License
- pymunk licensed under the MIT License
Please refer to the changelog file for the full history.
Migrating to the pymunk library for better physics (and complete support of chapes, joints and constraints). Circles, Segments and Polygons have been implemented (either dynamic or static ones). Pin joints, slide joints and segment extension have followed. Some fixes have been added to the Renderer as well as support for images manipulation.
v0.3.3: do a barrel roll (click to expand)
- you can get rid of a SandBox shape if you want to
- new methods for the Renderer to handle images and font changes
- new ScrollBar thing (type
help(phoenyx.ScrollBar)
to learn more) - ScrollBar affects the Renderer view field of the main window
- actual animation for the ScrollBar item
- huge typo and format fix accross the entire repo (pray for the reorganisation)
- somehow reorganisation worked around pymunk errors when closing main window
- new method to handle the Renderer pixel array
- new example file, water ripple (f slow)
- finally worked around slicing vectors, functionnal getitem setitem delitem methods
- new methods for the Renderer to draw anti-aliased lines
option to hide buttons and sliders or to draw them only when neededoption of alts drawing methods for buttonskeyboard integrationscrollbars and side menusinterractive drawingphysics Sandboxmore physics happening for bodies- forms and confirm boxes, events
- integrate some utility functions (based on the example files)
- 2d game oriented approach, player, compas, cells, map, ...
- get rid of the renderer and sandbox objects and bring all methods into main scope (not guaranteed)
- if, big if, there is a v2, 3D rendering