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An example script that generates materials in a seed based randomization system. Good for games that intend on having infinite amounts of materials.

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Thundertides/procedualGenerationUsingUnity

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procedualGenerationUsingUnity

Hi, this is my ReadMe. I wrote this code using Unity 21.3.16f1, so use other versions at your own risk. This depends on your own prefabs and materials being brought to the table.

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An example script that generates materials in a seed based randomization system. Good for games that intend on having infinite amounts of materials.

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