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MMA MMR Simulator

A comprehensive text-based MMA promotion management and fight simulation game. Build your promotion, sign fighters, organize events, and watch realistic fights unfold using advanced AI-driven combat simulation.

๐Ÿš€ Quick Start

Installation

# Clone the repository
git clone <repository-url>
cd MMASimulator

# Create virtual environment (recommended)
python -m venv .venv
source .venv/bin/activate  # On Windows: .venv\Scripts\activate

# Install the package and dependencies
pip install -e ".[dev]"

Basic Usage

# Start the MMA Simulator CLI
mmasim

# Or run specific commands directly
mmasim promotion create "My Fight Club" --budget 500000 --difficulty normal
mmasim roster sign --name "John Fighter" --weight-class "Lightweight" --salary 15000
mmasim events create "Fight Night 1" --venue "Local Arena" --capacity 5000
mmasim events run "Fight Night 1"

Python API Example

from src.mmasim.models.promotion import Promotion
from src.mmasim.models.fighter import Fighter, FighterStats
from src.mmasim.services.fight_engine import FightEngine
from src.mmasim.models.fight import Fight
from src.mmasim.models.ruleset import Ruleset

# Create a promotion
promotion = Promotion(
    id="my-promotion",
    name="Elite Fighting Championship",
    budget=1000000,
    prestige=60,
    difficulty="normal"
)

# Create fighters
fighter_a = Fighter(
    id="fighter-1",
    name="Thunder Johnson",
    age=28,
    weight_class="Lightweight",
    skill_level=75,
    marketability=70,
    stats=FighterStats(
        striking_power=80,
        striking_accuracy=75,
        cardio=85,
        fight_iq=70
        # ... other stats
    )
)

fighter_b = Fighter(
    id="fighter-2", 
    name="Lightning Smith",
    age=26,
    weight_class="Lightweight",
    skill_level=73,
    marketability=65,
    stats=FighterStats(
        striking_power=70,
        takedown_offense=85,
        submission_offense=80
        # ... other stats
    )
)

# Simulate a fight
engine = FightEngine()
fight = Fight(
    id="main-event",
    fighter_a_id=fighter_a.id,
    fighter_b_id=fighter_b.id
)

ruleset = Ruleset(
    name="Standard MMA Rules",
    rounds=3,
    round_duration_minutes=5,
    weight_classes=["Lightweight"],
    scoring_system="10-point-must"
)

result = engine.simulate_fight(fighter_a, fighter_b, fight, ruleset)
print(f"Winner: {result['winner']}")
print(f"Method: {result['method']}")
print(f"Round: {result['round']}")

๐ŸŽฏ Features

Core Simulation

  • Realistic Fight Engine: Advanced combat simulation with multiple fighting styles
  • Comprehensive Fighter Stats: 10+ attributes covering striking, grappling, cardio, and mental aspects
  • Multiple Victory Methods: KO, TKO, Submission, Decision outcomes
  • Flexible Rulesets: Configurable rounds, scoring systems, and weight classes

Promotion Management

  • Financial System: Revenue from ticket sales, broadcasts, sponsorships, merchandise
  • Roster Management: Sign/release fighters, manage contracts and salaries
  • Event Planning: Create events, book fights, manage venues
  • Prestige System: Build your promotion's reputation through successful events

Advanced Features

  • AI Matchmaker: Intelligent fight booking with multiple strategies (entertainment, rankings, revenue)
  • Training System: Develop fighters through structured training camps and weekly plans
  • Economic Analysis: Detailed financial reporting and growth forecasting
  • Save/Load System: Persistent game state with JSON serialization

Analytics & Reporting

  • Fight Analytics: Detailed breakdowns of fight outcomes and performance
  • Financial Reports: Revenue, expenses, profit margins, and ROI analysis
  • Training Progress: Track fighter development and attribute improvements
  • Career Statistics: Comprehensive fighter and promotion histories

๐Ÿ—๏ธ Architecture

The simulator follows a clean, modular architecture:

src/mmasim/
โ”œโ”€โ”€ models/          # Core data models (Fighter, Promotion, Event, Fight)
โ”œโ”€โ”€ services/        # Business logic (FightEngine, EventsService, RosterService)
โ”œโ”€โ”€ cli/            # Command-line interface
โ””โ”€โ”€ lib/            # Integration libraries (AI, Economy, Training, Persistence)

Key Components

  • Models: Data structures for fighters, promotions, events, and fights
  • Fight Engine: Core simulation engine with realistic combat mechanics
  • Services: Business logic for managing promotions, rosters, and events
  • Integration Libraries: Advanced features like AI matchmaking and economic analysis

๐Ÿงช Testing

# Run all tests
pytest

# Run specific test categories
pytest tests/contract/     # Contract tests (core functionality)
pytest tests/unit/         # Unit tests (individual components)
pytest tests/integration/  # Integration tests (system interactions)
pytest tests/perf/         # Performance tests (speed requirements)

# Run with coverage
pytest --cov=src/mmasim --cov-report=html

๐Ÿ”ง Development

Running Tests

# Install development dependencies
pip install -e ".[dev]"

# Run linting
ruff check src/ tests/
black --check src/ tests/

# Run type checking (if using mypy)
mypy src/

Contributing

  1. Follow the MMA Simulator Constitution (see specs/constitution.md)
  2. Write tests first (TDD approach)
  3. Ensure all contract tests pass
  4. Maintain performance requirements (fights < 50ms, events < 1s)
  5. Update documentation for new features

๐Ÿ“Š Performance

The simulator is designed for speed:

  • Fight Simulation: < 50ms per fight
  • Event Processing: < 1s for typical events
  • Batch Operations: Optimized for large tournaments and seasons
  • Memory Efficient: Handles extensive simulations without memory leaks

๐ŸŽฎ Game Modes

Career Mode

Start with a small budget and build your promotion from the ground up:

  • Sign unknown fighters and develop them
  • Host small venue events initially
  • Gradually build prestige and expand to larger venues
  • Compete with AI promotions for top talent

Sandbox Mode

Start with unlimited resources to create your dream promotion:

  • Sign any fighters you want
  • Host mega-events immediately
  • Focus on creating epic matchups
  • Experiment with different strategies

Tournament Mode

Run single-elimination or round-robin tournaments:

  • Bracket-style competitions
  • Grand Prix formats
  • Custom tournament rules
  • Automated bracket management

๐Ÿ“ˆ Progression System

Fighter Development

  • Training Camps: 4-12 week structured development programs
  • Attribute Growth: Improve striking, grappling, cardio, and mental stats
  • Skill Specialization: Develop unique fighting styles
  • Career Arcs: Fighters peak and decline realistically

Promotion Growth

  • Prestige Levels: Unlock better venues and broadcast deals
  • Financial Milestones: Reinvest profits into better facilities
  • Market Expansion: Grow from local to regional to national promotion
  • Legacy Building: Create memorable moments and legendary fighters

๐ŸŽฏ Constitution

This project follows the MMA Simulator Constitution v1.0.0 emphasizing:

  1. Fairness & Transparency: Simulation algorithms are deterministic and explainable
  2. Deterministic Reproducibility: Same inputs always produce same outputs
  3. Extensibility: Modular design supports custom rules and modifications
  4. Player Agency: Players control key decisions with meaningful consequences
  5. Reliability: Comprehensive testing ensures stable, predictable behavior

๐Ÿ“š Documentation

  • Constitution: specs/constitution.md - Core principles and design philosophy
  • Specification: specs/spec.md - Detailed feature requirements
  • Implementation Plan: specs/plan.md - Technical roadmap and architecture
  • Task List: specs/tasks.md - Development task breakdown
  • API Documentation: Generated from code comments

๐Ÿš€ Project Status

Current Version: 1.0.0 - Complete Implementation

โœ… Completed Features:

  • Complete project setup and configuration
  • All core models (Fighter, Promotion, Event, Fight, Ruleset)
  • Full business logic services (FightEngine, EventsService, RosterService, PromotionService)
  • Advanced integration libraries (AI Matchmaker, Economy Calculator, Training Planner)
  • Comprehensive CLI interface
  • Complete test suite (17/17 contract tests passing)
  • Performance optimizations
  • Documentation and examples

Next Steps:

  • Community feedback and feature requests
  • Additional fighting styles and techniques
  • Tournament bracket visualizations
  • Web interface for enhanced user experience
  • Multiplayer promotion competition

๐Ÿ“„ License

[Add your license information here]

๐Ÿค Contributing

We welcome contributions! Please read the Constitution and implementation guidelines before submitting pull requests.

๐ŸŽฎ Have Fun!

Create legendary fighters, build epic promotions, and simulate the fights of your dreams!

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