TirUtilities is a set of generally useful utilities that I carry around between projects.
- A mouse utility that contains the logic I use most—such as getting getting objects with a mouse click.
- A generic state machine.
- A menu state machine for switching between various canvases in a screen or camera space UI.
- An application control system that sets the play/pause/quit state of the application.
- A layer based trigger volume.
- Gizmo componenets that can be used to draw almost any collider in the scene view.
- Unity doesn't have a cylinder or capsole collider gizmo, so I've had to make my own. It's... very experimental.
- A level managment system that makes switching between complex scene setups faster and easier.
- A scriptable object based event system.
- Several UI things that make me sad when I look at them. They'll be getting a second pass in alpha 11.
- Script templates with regions and a header that documents the script name, project name, author name, componey name, creation date, update date, and inserts a namespace.
- Open the unity package and import. 1.1. AutoRotate.cs is not compatable with Unity 2019 yet. Everything else should work fine. If not, that's what issues are for.
- Go to Project Settings/TirUtilites and set the author name.
- If you want to move the project folder to another director, make sure that you change the home folder path in the settings.