Repository navigation
Redline 1.7.11 — The Big One
🔥 REDLINE 1.7.11 — THE BIG ONE 🔥
The biggest Redline update ever. Fast & Furious support, traction control & ABS, a live dyno, stance & wheel parts, 1v1 drag races with a real light tree, profiles & friends, a preset browser, 5 languages and a lot more.
🏎️ Fast & Furious is here
- Redline now works on Forza Horizon 2 Presents Fast & Furious as well as Forza Horizon 2. It detects which game you're running
- Boost, nitrous, launch, grip, drift, stunts, UFO, TC/ABS, timers, gauges, teleport, ghost, lobby and chat all work there
- (Exhaust pops, Parts, Packs and Rewards stay FH2-only for now)
🛞 Stance & wheels (Parts builder)
- Front-only and rear-only rim sizes and tyre widths: skinnies up front, huge rears out back
- Tyre sidewall: stretched and tucked, or tall drag-style
- Axle width: push the wheels out (or tuck them in)
- From clean stance builds to completely cursed dragsters 😈
🎛️ Drive better
- Traction control & ABS with a strength slider (Handling page, experimental)
- Telemetry & dyno: a live graph of speed, revs, throttle and boost, plus a dyno that draws your car's power and torque curves from one full-throttle pull
🏁 Race
- 1v1 drag races: 1/8 or 1/4 mile with a real light tree. Reaction time counts, and jumping the start is a red light 🔴
- Run history: every run, every split, and your bests per car
- Car of the week on the Events page, with that week's fastest times
- Leaderboard runs now carry their speed trace, so times are checked 🛡️
- 🏆 Weekly Champ badge for the weekly challenge winner
💾 Your saves (Rewards page)
- Every save on your PC, for both games, with level, wristband, XP and credits
- Redline picks the one you're playing automatically. Rename them, and pick the other game's save to switch games
- Skill points reward: add them, then spend them on perks
- Copy progress: give one save another save's credits, XP, wheelspins and skill points
👥 Social
- Profiles: click a name to see their bio, favourite car, best times and play time
- Friends: see who's online and message them in one click
- Reactions: double-click a message for 👍 ❤️ 😂 🔥 😮 👎
- Events: an "I'm going" button
- Invite codes: invite 3 friends for the 🤝 Recruiter badge
- Message Toast privately, appeal a ban, and a cleaner chat (slurs and scam links hidden)
- Season badges, and supporters thanked on the Credits page 💜
📋 Presets & HUD
- Preset browser: find setups other players shared (most downloaded, newest, featured, or made for your car) and share your own
- HUD layouts: save your whole HUD and switch between up to 8 layouts
🧰 Tools & look
- Tools & search (Ctrl+F): find any setting, plus a "What does this do?" mode
- Drive the menu with a controller, menu sounds, a health check, and automatic settings backups
- 🌍 5 languages: Español, Français, Deutsch, Português, Italiano
- 🎨 New backgrounds: Forest, Purple, Ocean, Light, and Gold & Neon for supporters
🐛 Fixes
- No more "Recovered from a problem" when your car stops dead during a rolling hold
- Fixed a rare error when the game closes while Redline is connecting
- Fixed stray marks inside number boxes, and the preset list scrolling sideways at bigger menu sizes
⬇️ How to update
- On 1.7.5 or newer: click Update now in Redline. It downloads and restarts by itself
- Older versions: download Redline.zip below, unzip it and run Redline.exe
Your settings, presets and chat name carry over (and a settings backup is made automatically).
❤️ Redline is free. If you'd like to support it: https://ko-fi.com/redline206
Changelog
1.7.11
- Fast & Furious (1.0.0.6) support for the live driving features; Redline detects which game is running
- Stance & wheels parts: front/rear-only rim sizes and tyre widths, tyre sidewall, axle width (track)
- Traction control and ABS with strength settings (experimental)
- Telemetry graph and dyno (power and torque curves)
- 1v1 drag races (1/8, 1/4) with a light tree, run history, run proof on the leaderboard, Weekly Champ badge
- Car of the week (Events page)
- Your saves (both games, with level / wristband / XP / credits), skill points reward, copy progress between saves
- Profiles, friends, reactions, event sign-ups, invite codes and the Recruiter badge
- Message Toast privately, ban appeals, chat filter, season badges, supporters on the Credits page
- Preset browser (search, share, download) and HUD layouts
- Tools & search, "What does this do?" mode, controller navigation, menu sounds, health check, settings backups
- Menu in Spanish, French, German, Portuguese and Italian
- New backgrounds (Forest, Purple, Ocean, Light; Gold and Neon for supporters)
- Fixed: rolling hold error when the car stops dead, an error when the game closes mid-connect, number-box marks, preset list sideways scroll, Parts/Packs could pick the Fast & Furious folder
1.7.10
- First-run prompt to choose your show / hide menu button (any key, controller or wheel button)
- Redesigned Controls page: grouped cards, connected devices, clearer set / unset keys
- Wheel and game controller button support (any brand, up to 32 buttons + D-pad)
- Rolling hold (anti-lag) with countdown or hold mode, its own countdown, boost and boost length
- Menu size setting (80–130%)
- Shareable preset codes (Share / Import a code)
- Game folder found on every launcher (reads Azimuth's own log); "Where are my files?" button
- Fixed custom key bindings resetting after an update
- Fixed Apply failing when a part from another save clashed; unique backup folders
- Boost / grip values are capped instead of crashing; clearer message if antivirus blocks Redline
- FH2MP note on the Parts and Packs pages
- "Support Redline" link (Ko-fi)
1.7.9
- Fixed FH2MP players being unable to chat or check in to the Lobby (their plain gamertag was used as the chat name)
- FH2MP players' chat name is their gamertag plus a number; copies that had the plain name are repaired automatically
1.7.8
- FH2MP support: Lobby, R badges, Msg / Race / Invite and online detection work on the FH2MP online mod
- Online mode switches on by itself when FH2MP is found
1.7.7
- Badges (👑 ⭐ and custom ones) now show properly in chat instead of a box
- Clearer explanation of car presets on the Presets page
1.7.6
- Move the menu anywhere, even onto another screen, with Save / Unsave and a Reset menu position key
- Car presets: a preset loads by itself when you drive the car it's linked to
- Badges in chat and the Lobby (and a crown for the owner)
- Tabbing out or switching car mid-effect is a quiet safety stop – no "Recovered from a problem", effects stay on
- Fixed Parts/Packs Apply failing when the game's files are read-only ("readonly database" / "access denied")
- Clearer messages when Parts/Packs Apply fails
- Removed the old "won't load with the online mod" warning (Parts and engine swaps work online)
- Announcements always pop up, even when repeated
1.7.5
- One-click updates from inside the menu
- Achievements (13), with a banner when you earn one
- Suggestions and Report a problem in Messages
- Polls from Toast
- Fixed players missing from the Lobby list
- Toast can delete any message, including private ones
- Confirmed: Parts and engine swaps work with ForzaInfinity and Infinity Horizon
1.7.4
- Race & Invite always show next to Redline players (greyed out if their copy is too old)
- You go offline straight away when you close Redline
- Traffic cars pack marked experimental
1.7.3
- Clean up old parts – wipes old Redline parts stuck in your game (cars go back to factory parts, save backed up first)
- Tyre width parts up to 600 mm (was 400)
- Messages Toast deletes disappear from your screen too
1.7.2
- Gravity slider from 0 (zero gravity) to 200%, and it works properly
- Deleting a part asks first, then removes it from the game properly
- Your chat name stays the same when you update or reinstall
- Cleaner Lobby list – no overlapping buttons
- "Pick game folder..." if Redline can't find your game
- Private messages from Toast pop up on your screen
- Loads of crash fixes
1.7.1
- Quick fix: everyone gets a chat name as soon as Redline starts
1.7
- Invite race – your opponent accepts first, then you both get the same countdown
- Group launch races over a distance (0-60 up to 1 mile), ranked 1st, 2nd, 3rd…