This is a text adventure game written entirely in C.
It uses pdcurses (Windows version of ncurses) to have multiple sections
There is ASCII art in one window which is a simulation of what the player would see. Currently, only 3 rooms have this
There are 5 rooms. 2 obvious, 3 hidden
Me and my Dad (who does not have a github account)
I did most of the programming, and my dad helped by providing lots of ideas, ASCII art, and debugging help
cory-nonce.mp3 - [Cory Shepherd] (https://github.com/SicariusAtlas)
The game is entirely controlled by keyboard
Commands are used such as 'move', and 'look' and these are shown at the bottom of the screen
The only thing worth noting is that backspace does not work, so the left arrow key must be used. I cannot fix this with my current knowledge, but I am working on a fix
Currently, the game uses ~4mb of RAM. CPU and GPU usage are negligible as well
Using the Windows 10 compatibility troubleshooter, I was able to still run the game all the way back with the Windows 95 layer, so it should work
As I have said with the optimisation, I am going to finish the game for Windows 10, then write a version for GNU/Linux. The game should run under WINE if you wish to use that
Also, if you are able, you can change the code to work for other Operating Systems, and post them on here
I have absolutely no access to an Apple Macintosh computer unless I use my Grandma's old one, so I will have to let somebody else do that for me
Fully implement hidden room