Survival arcade 2.5D game
Box Hell is a survival arcade game I made for the first project of my game dev course. Despite being the first of the two I devoloped for that course, I find this one to be the most fun.
• The basics of the Unity Editor
• Game Managers, UI Managers, Instances and Singletons
• Usage of the Unity Inspector
• Basic Animations, sprites and Animator
• Movement and colliders
• Instantiate and Destroy (for shooting and mobs)
• Playability
• Inputs, Mouse Position and simple Raycasts
• Audio and Camera treatment
• Basic Particles Systems
• 2D and 3D vectors
• How to Build the project
• How to host and implement a simple leaderbord (this one was an extra)
PD: The music and majority of the sounds where made by me using BoscaCoil (actually not recommended, gave me a lot of troubles with my second project)
• Support joystick input
• Implement two player mode
• Add hazards, random weapons, more power-ups and perhaps bosses
• Refine code (it's kinda uncouth)
• SKINS
• An actual clear how-to-play