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v0.1.30
Highlights
- 🧊 New plugin: 3D (beta) — describe an object and the model writes the Three.js code that builds it; an isolated canvas renders it on the spot. Orbit it, iterate ("make the stripes blue and add a boat"), and export
.glbstraight into Unity. Works with any text model, including your local one, and ships Three.js inside the app — no internet needed. - 🛠️ Built to look right on the first try — the model gets a helper kit (lathe profiles, extruded outlines, mirror, ring/grid repetition, shared materials), a design method and a worked example; runtime errors are sent back to the model and fixed automatically (up to twice). Studio-style lighting makes metals shine instead of rendering black.
- 🖼️ Reference image for vision models, saved scenes with thumbnails, a Code tab to read or hand-edit the result, and a live "working" badge with elapsed time for slow reasoning models.
- ⌨️ New commands:
/3d,/pluginsand/open <view>(jump to docs, config, stats, tasks…)./enginenow shows the engine by name, and the docs list every alias. - 🔒 Generated code runs in an opaque-origin sandbox: it cannot reach the app, your data or your keys.
What's Changed
Full Changelog: v0.1.29...v0.1.30