Created an engine that implements a few rendering techniques.
- C++
- OpenGL
- Visual Studio 2019
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CPU Ray Tracer
Realtime
Multithreaded
Acceleration Structure Octree
Shadow, Refraction & Reflection rays
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GPU Ray Tracer
Realtime
Shadow, Refraction & Reflection rays
Compute Shader
SSAO for data transfer
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Deferred Rendering Pipeline
Phong Shading
PBR