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Pathfinding Algorithms implemented in Unity 3D. The framework is a connected unweighted graph of nodes (see node.cs).
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Implemented Algorithms:
- A* (A-Star)
- Greedy Best-First Search (GBFS)
- Dijkstra's Algorithm (Shortest Path)
- Breadth-First Search (BFS)
- Depth-First Search (DFS)
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How To Use:
- Start a blank Unity 3D Project
- Download the repository
- Replace your "Assets" folder with the one found in this repository
- Import TextMesh Pro (TMP)
- Set up an empty GameObject for every script in the "Scripts" folder that has a monobehaviour
- Attach the scripts with monobehaviour to their respective GameObjects
- Use the GameController script to change the algorithm, how fast the animation runs, and the start and goal node.
- When working with algorithms that require heuristics, please use the Heuristics script to change which distancing is applied.
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