This project has pathfinding for sphere objects only. At the moment the pathfinding is slower than what I would like. Using Heaps on the pathfinding would fix this isse.
Project is created with:
- Unity version: 2020
To run this project, clone this repo. Add more enemies and attach the EnemyAI
script with it and update all the settings you need:
- #Fix pathfinding on the caps of the sphere.
- #Create Simple Graphics.
- Implement heaps to make pathfinding quicker.