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[7.x.x] Merge 7.x.x/hd/staging #248
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…ing when the space becomes tiny (1212045). (#6507) * - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045). * Small fix to avoid text overlapping too much Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Anis <anis@unity3d.com>
…d in some cases. Causing rendering problems. #6480
…r inspector would not update the default volume editor. #6493
* Update Glossary.md * Update Glossary.md
* Fixed a number of leak in HDRP # Conflicts: # com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs # com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs * Update changelog
…ets on shader graph save (case 1230996) (#128) * Follow references when unloading unneeded assets * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…when the material has a clear coat (lit shader). (#21) * Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader). * update ssr screenshot Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ty clearer for deferred high. (#145)
…terials are now correctly exported to unity packages. (#179) * Added external references inside a material to diffusion profiles and materials in order to handle Material export to a package correctly. # Conflicts: # com.unity.render-pipelines.high-definition/Editor/Material/PBR/HDPBRLit.cs * Update changelog
JulienIgnace-Unity
approved these changes
Apr 24, 2020
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Testing status
Manual Tests: What did you do?
Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
Any test projects to go with this to help reviewers?
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