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feat: IP connection window inside main menu #502
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I don't see any changes to the IP flows in lobby? Since lobby direct IP connection can't work at the moment outside of localhost, we might want to change that flow? |
Yup I remarked on that in the comments section. I'll get to that in this PR then! |
* ip connection window inside main menu * removing IPUIMediator's connection message publishing * removing IP from lobby flow (so relay is now default)
…ocal * release/GDC2022: Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519) Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520) cherrypick: Boss and run VFX Optimizations (#514) (#521) feat: loading screen (GDC version) (#495) fix: client writing to NetworkVariable inside ServerCharacterMovement (#517) fix: imps spawning issues when late joining (#497) Adding handling of host disconnect (#486) (#509) fix: NREs when trying to quit (#516) hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500) fix: NetworkAnimator being called on clients (#512) fix: username changing before game (#499) feat: IP connection window inside main menu (#502) (#508) # Conflicts: # Assets/BossRoom/Scenes/Startup.unity
Description (*)
Re-introducing IP connection to the MainMenu scene. This is triggered in the same way cheats are in-game (slash on Windows or four finger touch on mobile). Inspired by the LobbyPopup panel architecture, however for simplicity,
IPUIMediator
doesn't inject to DI.Adjustments:
FinalizeScopeConstruction()
is invoked inside ClientMainMenuState regardless of authentication result. This seems necessary for DI to work elsewhere in the game.IsAuthenticated
check on queries for lobbies. This drastically limits warning messages in the console.Related Pull Requests
Issue Number(s) (*)
Fixes issue(s): MTT-2213
Manual testing scenarios
Questions or comments
This PR doesn't remove the IP connection option that is presently there for lobby connections. Can easily add that to this PR.
Contribution checklist