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cherrypick fix: Adding handling of host disconnect (#486) #509

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merged 1 commit into from
Mar 8, 2022

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LPLafontaineB
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Description (*)

(cherry picked from commit 89f9918)

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Fixes issue(s):

Manual testing scenarios

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  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • All new or changed code is covered with unit/integration tests (if applicable)
  • All automated tests passed successfully (all builds are green)

@LPLafontaineB LPLafontaineB added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers labels Mar 4, 2022
@LPLafontaineB LPLafontaineB reopened this Mar 7, 2022
@LPLafontaineB LPLafontaineB enabled auto-merge (squash) March 7, 2022 14:19
@LPLafontaineB LPLafontaineB changed the title Adding handling of host disconnect (#486) cherrypick fix: Adding handling of host disconnect (#486) Mar 7, 2022
@SamuelBellomo
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knowing this won't likely get fixed in time for GDC, is this PR still relevant for the GDC branch?

@fernando-cortez fernando-cortez added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Mar 8, 2022
@LPLafontaineB
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knowing this won't likely get fixed in time for GDC, is this PR still relevant for the GDC branch?

@SamuelBellomo Thinking on it, even though the case where the host gets disconnected by the sdk cannot happen currently, having this might help us simplify our flow, i.e., remove some code from the ApplicationController's LeaveSession method

@LPLafontaineB LPLafontaineB merged commit d29ec14 into release/GDC2022 Mar 8, 2022
@LPLafontaineB LPLafontaineB deleted the fix/handling-host-disconnect branch March 8, 2022 18:24
SamuelBellomo added a commit that referenced this pull request Mar 8, 2022
…ocal

* release/GDC2022:
  Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519)
  Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520)
  cherrypick: Boss and run VFX Optimizations (#514) (#521)
  feat: loading screen (GDC version) (#495)
  fix: client writing to NetworkVariable inside ServerCharacterMovement (#517)
  fix: imps spawning issues when late joining (#497)
  Adding handling of host disconnect (#486) (#509)
  fix: NREs when trying to quit (#516)
  hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500)
  fix: NetworkAnimator being called on clients (#512)
  fix: username changing before game (#499)
  feat: IP connection window inside main menu (#502) (#508)

# Conflicts:
#	Assets/BossRoom/Scenes/Startup.unity
SamuelBellomo added a commit that referenced this pull request Mar 9, 2022
…I-stats

* release/GDC2022:
  lobby fix: Removing quit when lobby detects host left. (#505)
  Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519)
  Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520)
  cherrypick: Boss and run VFX Optimizations (#514) (#521)
  feat: loading screen (GDC version) (#495)
  fix: client writing to NetworkVariable inside ServerCharacterMovement (#517)
  fix: imps spawning issues when late joining (#497)
  Adding handling of host disconnect (#486) (#509)
  fix: NREs when trying to quit (#516)
  hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500)
  fix: NetworkAnimator being called on clients (#512)
  fix: username changing before game (#499)
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3 participants