fix: client writing to NetworkVariable inside ServerCharacterMovement #517
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Description (*)
Simple
IsServer
check insideServerCharacterMovement
to prevent client writing toNetworkVariable
error from appearing when the application is closed.Related Pull Requests
Similar null guard on application exit (#516).
Issue Number(s) (*)
Fixes issue(s): MTT-2475
Manual testing scenarios
ServerCharacterMovement
are added to player log.Contribution checklist