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Windows UWP ARM64 support #15
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I understand your needs. |
I think other platforms like WebGL can gain support too. The original WebRTC Implementation comes from browser so, i think, it is possible to add this kind of support without huge efforts. |
@rafcsoares Yes, I'm agree that WebGL support can be really helpful for voice/video chat communication for web games/applications. Are any efforts in this field? Thanks! |
There is the priority order of the supporting platform. We will develop them in this order.
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Really any order is great at this point, what's the timeline? |
We are really looking forward to WebGL support. We are building teambuilding multiplayer games, where we ideally would have a linux server and WebGL clients connected using WebRTC. This enables us to keep using the games while every one can stay at home. Currently we have use the WebRTC implementation provided by because-why-not but that one lacks Linux support, so we have to use windows servers. For another game we are trying out Photon, which seems to work but is relatively expensive. |
Agreed, glad WebGL is on the list. A (rough?) time indication along with the priority list would be great. Thanks! |
I think Android should be prioritized because many other devices like AR Headsets use it. |
Well, iOS and Android are multithreaded platforms which let you resolve real time comunications problems with other solutions/protocols. But WebGL is not, this is why webRTC is a key component and play a big deal. |
I set milestones which releases every two months.
Of course, we do our best, but nobody knows the future. 😅 |
We are developing additional platform support. |
Hi @karasusan , thanks for working on different platforms support, I am looking for video/audio chat between iOS and Hololens 2, and Unity WebRTC is my ideal solution. Any workaround suggestion since Windows ARM64 is not supported yet? Thanks. |
@foungyu |
@karasusan is there any chance to support hololens 2 to the end of year? Or can you give some estimated date of this release? |
Do windows still require NVDIA? And what about just transferring text data? Can this be used on every platform just for text data? |
NVIDIA is not required by the WebRTC on Windows. |
@karasusan There was said in the limitation though? https://github.com/Unity-Technologies/com.unity.webrtc#limitations And how about webgl build of unity? Can it just at least open datachannel with webgl right of now? |
Thanks, This is wrong. I am going to remove this sentence. |
@karasusan Thank you. That was unfortunate for webgl. I wish at least datachannel would be supported on webgl |
Any news about UWP support? :) |
@desto12 And the second option is using WinRTC but this project looks not active. WinRTC contains libwebrtc, the version of libwebrtc m84 is too old. Currently, chromium team already shipped m93. |
I noticed this comment that says about the announcement in the README of the MR-WebRTC repo. |
@karasusan |
@GMyjak Microsoft must have maintain chromium for MS Edge, and also MS Edge supports ARM64 platform. However, MS doesn't published the source code of MS Edge, unfortunately. note: |
Hi @karasusan , sorry but i don't get the connection between Microsoft and the WebRtc implementation for Arm64 Platform. Can you explain us some more ? And, what we, the community can do to help you. |
@michael-house |
Permission granted :) |
Hello, is there any news about Holo 2 support? |
I would also like to share my interest in UWP support (for HoloLens) in the future since Mixed Reality WebRTC isn't devolped anymore and it doesn't support ARM64. |
As mentioned in the thread below, the priority is still low. |
memo: WRS-143 |
Hello and sorry for asking again I know, that it is on roadmap and that it is independent of you, but maybe there are some fresh news? |
@desto12 |
Id like to share my interrest in this too, we are currently stuck with Mixed Reality WebRTC aswell. I'm guessing there are a lot more developers in this situation, that are more or less waiting to find a replacement. |
Hello, any news regarding a potential support of UWP? Thanks. |
When will uwp platform push be supported?? |
Is there any plan to support this on near future? Support for Hololens 2 would be great |
also stuck because of dropped Mixed Reality WebRTC, any update to timeline would be greatly appreciated 🙏 |
I'm also waiting for Unity's support of WebRTC for UWP. As a workaround, you can use any WebRTC website that allows for screen sharing and audio streaming. Open it with Edge browser in the background of your Unity app. You can open the browser from Unity with |
Hi @dudziakl , I have tried your workaround. but I can't able to share the video with Holograms inside webview for unity. There is no window to select for screensharing. |
I'm also interested in UWP support. Thanks! |
As Unity itself is very inclusive of multiple platforms and architectures, ideally this plugin would be similarly inclusive.
Specifically, I'd like to use this package on an IL2CPP UWP ARM build, targeting the HoloLens 2.
I do see work on IL2CPP, but nothing for ARM. It's certainly possible as there are other efforts with this goal: https://webrtc-uwp.github.io/.
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