UnityTls server no longer throws an exception if there is no client cert during client authentication #1019
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This is a fix for a border case I had lying around for a while, not something a user ever hit.
What I got wrong earlier here is a tricky nuance in the way .Net behaves with client authentication: Even if a server requires authentication, not being provided a certificate is not automatically an error!
Landing this change to unity-trunk the test fix prepared in
platform/foundation/tls/fix-test-clientauth-no-error-on-missing-cert
Please merge this along side the next mono update.