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Fixes for pooling Unity UI, related to SetParent and RectTransforms.

Also now automatically creates a pool if none found when Spawn() is called. So now Spawn/Recycle a one-to-one with Instantiate/Destroy.

brettmjohnson and others added 4 commits June 18, 2016 09:14
… isn't required for initial setup. And the fallback to normal instantiation is no longer needed and has been removed.

Added a warning for when Recycle gets called but no pool is found.
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