- This is a clean, fast, modern and free Perlin Simplex noise function.
- If we change float to double it could be even faster but there is no double type in Blueprint
- All Public Functions are BlueprintCallable so they can be used in every blueprint
From DevDad and Dedicated to you and Unreal Community. Use it free for what ever you want. I only request that you mention me in the credits for your game in the way that feels most appropriate to you.
- SimplexNoise 1D,2D,3D & 4D
- Scaled Version SimplexNoise 1D,2D,3D & 4D
- InRange version SimplexNoise 1D,2D,3D & 4D
- SimplexNoise Function retruns float value between 0 - 1
- SimplexNoise Scaled retruns float value between 0 - scale factor
- SimplexNoise In Range returns float value between minRange - maxRange
This algorithm was originally designed by Ken Perlin, but my code has been adapted and extended from the implementation written by Stefan Gustavson (stegu@itn.liu.se) and modified to fit to Unreal Engine 4