An engine for making games. For now, 2D only, but future versions will support 3D.
- Collision
- Everything in Raylib (drawing, audio, textures, etc)
- Animation
- Base Characters, Entities, Items, Weapons
- A custom loader to load all game resources before start up (not necessary)
- Procedural Generation
- UI Elements
- Abstract Networking class that lets you use whatever libraries you like
- Inventory System
- Different Levels of AI
- Uses Raylib. Get it however you wish, though a solution file is included for raylib as well. You may need to do some extra things to get it running.
- Clone repo.