- JDK >= 1.8
- UG4 binaries
- Internet Connection (other dependencies will be downloaded automatically)
- Optional: IDE with Gradle support
If the plugin shall be installed to a custom destination, specify the path in build.properties
, e.g.,
# vrl property folder location (plugin destination)
vrldir=/path/to/.vrl/0.4.3/myvrl
Otherwise, the plugin will be installed to the default location (depends on VRL version that is specified in the gradle dependencies).
UG4 binaries should be placed in the resource folder as follows
VRL-UG/src/main/resources/eu/mihosoft/vrl/plugin/content/natives/osx/natives.zip
VRL-UG/src/main/resources/eu/mihosoft/vrl/plugin/content/natives/linux/x64/natives.zip
VRL-UG/src/main/resources/eu/mihosoft/vrl/plugin/content/natives/windows/x64/natives.zip
The natives.zip
contains the ug library:
libug4.dylib
libug4.so
ug4.dll
In addition to the ug4.dll
the windows archive should contain the redistributable dlls (see Visual Studio documentation), e.g.:
vcruntime140.dll
msvcp140.dll
*.dll
To be used as VRL plugin UG should be compiled with the CMake options -DTARGET=vrl
and -DEMBEDDED_PLUGINS=ON
.
To build the project from an IDE do the following:
- open the Gradle project
- call the
installVRLPlugin
Gradle task to build and install the plugin - restart VRL-Studio
Building the project from the command line is also possible.
Navigate to the project folder and call the installVRLPlugin
Gradle
task to build and install the plugin.
cd Path/To/VRL-UG/
./gradlew installVRLPlugin
cd Path\To\VRL-UG\
gradlew installVRLPlugin
Finally, restart VRL-Studio
After installing and restarting VRL-Studio the VRL-UG plugin will automatically initiate the code generation and compilation of the Java binding which shows up as separate plugin (VRL-UG-API). If the compilation of the binding API fails, it is most likely an error related to class groups which don't have a common base class.
As an alternative to the automatic build process, one can manually compile the generated gradle project. To do so, follow these steps:
- install Gradle, e.g. via
brew install gradle
. - start VRL-Studio after installing
VRL-UG
plugin - navigate to the generated gradle project inside the tmp folder
- run
gradle installVRLPlugin
- start VRL-Studio to use the plugin
Here's an example output from the code generator during VRL-Studio start (start VRL-Studio from terminal to see the output):
>> UG-Build-Location (Automatic Compilation): /Users/myname/.vrl/0.4.3/default/tmp/0/4a2b6216-1b1b-4675-a458-c5d4a78b4f3c
>> UG-Build-Location (Gradle Project): /Users/myname/.vrl/0.4.3/default/tmp/0/e555b170-54de-45d8-ac46-eb40b6602ad5/VRL-UG-API
>> API code generation done.
If you keep VRL-Studio running, automatic compilation will continue. As soon as the output shows
>> API code generation done.
you can quit VRL-Studio if you'd prefer to compile the code manually.
Compiling the project (example):
cd /Users/myname/.vrl/0.4.3/default/tmp/0/e555b170-54de-45d8-ac46-eb40b6602ad5/VRL-UG-API
gradle installVRLPlugin