Turn yourself into a floppy ragdoll or falling statue
- The system generates a second armature, which is constrained to your humanoid bones
- The main armature's meshes can be hidden, and this second armature is enabled, allowing this armature to "ragdoll", as well as perform the other features
Ragdoll-13.mp4
-
Place the Ragdoll.cs script on your avatar and change any settings. Some settings have tooltips for explanation.
-
Click
Generate Ragdoll System
. -
If needed, adjust the colliders after generation using their
Edit Collider
buttons. -
Press
Finish Setup
. -
Your ragdoll may slightly bounce or jitter locally. Other players do not see this.
-
If using Lyuma's emulator, disable the mirror and shadow clones before testing.
- The system automatically adds a
Ragdoll
sub menu to your radial menu. - In this menu, you can select one of the features to start it, and select it again to stop it.
Rigidbodies: 13
Constraints: 23
Parameter Memory: 3-8 (depending on features)
Contact Receivers: 2
Contact Senders: 1
FX Animator Layers: 3-7 (depending on features)
Audio Sources: 9
Colliders: 1
Particle Systems: 1
Mesh Renderers: 1
Skinned Renderers: As many as your avatar has
Material slots: As many as your avatar has