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Ragdoll System

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Turn yourself into a floppy ragdoll or falling statue

Ragdoll-Freeze Ragdolll


How it works

  • The system generates a second armature, which is constrained to your humanoid bones
  • The main armature's meshes can be hidden, and this second armature is enabled, allowing this armature to "ragdoll", as well as perform the other features

Install guide

Ragdoll-13.mp4
  • Place the Ragdoll.cs script on your avatar and change any settings. Some settings have tooltips for explanation.

  • Click Generate Ragdoll System.

  • If needed, adjust the colliders after generation using their Edit Collider buttons.

  • Press Finish Setup.

  • Your ragdoll may slightly bounce or jitter locally. Other players do not see this.

  • If using Lyuma's emulator, disable the mirror and shadow clones before testing.

How to use

  • The system automatically adds a Ragdoll sub menu to your radial menu.
  • In this menu, you can select one of the features to start it, and select it again to stop it.

Performance stats

Rigidbodies:        13
Constraints:        23
Parameter Memory:   3-8 (depending on features)
Contact Receivers:  2
Contact Senders:    1
FX Animator Layers: 3-7 (depending on features)
Audio Sources:      9
Colliders:          1
Particle Systems:   1
Mesh Renderers:     1
Skinned Renderers:  As many as your avatar has
Material slots:     As many as your avatar has

Credit

ksivl

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Turn yourself into a floppy ragdoll or falling statue.

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