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For me running this test project loads a bitmap off of disk, prepares it and successfully displays it in the notification that pops up in the headset.
If the only change I do is switch to the 64bit .dll there is no error, but the bitmap is no longer displayed, it's just an empty space.
Am I missing something obvious I need to do here? 🤔 I have spent a bunch of hours trying to kick it into submission as 64bit with no success.
The text was updated successfully, but these errors were encountered:
BOLL7708
changed the title
[C#] Notification bitmap stop displaying switching from the 32bit .dll to the 64bit .dll
[C#] Notification bitmap stops displaying going from 32bit to 64bit openvr_api.dll
Feb 3, 2019
This is using the C# headers.
For me running this test project loads a bitmap off of disk, prepares it and successfully displays it in the notification that pops up in the headset.
If the only change I do is switch to the 64bit .dll there is no error, but the bitmap is no longer displayed, it's just an empty space.
Am I missing something obvious I need to do here? 🤔 I have spent a bunch of hours trying to kick it into submission as 64bit with no success.
The text was updated successfully, but these errors were encountered: