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[C#] Notification bitmap stops displaying going from 32bit to 64bit openvr_api.dll #1038

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BOLL7708 opened this issue Feb 3, 2019 · 2 comments

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@BOLL7708
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BOLL7708 commented Feb 3, 2019

This is using the C# headers.

For me running this test project loads a bitmap off of disk, prepares it and successfully displays it in the notification that pops up in the headset.
image

If the only change I do is switch to the 64bit .dll there is no error, but the bitmap is no longer displayed, it's just an empty space.

image

Am I missing something obvious I need to do here? 🤔 I have spent a bunch of hours trying to kick it into submission as 64bit with no success.

@BOLL7708 BOLL7708 changed the title [C#] Notification bitmap stop displaying switching from the 32bit .dll to the 64bit .dll [C#] Notification bitmap stops displaying going from 32bit to 64bit openvr_api.dll Feb 3, 2019
@AndersMalmgren
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Since SteamVR Unity plugin is preferred at x64 most Unity Devs are hit by this problem, me included.

@JoeLudwig JoeLudwig assigned JoeLudwig and unassigned JoeLudwig Feb 6, 2019
@aleiby
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aleiby commented Feb 14, 2019

Thanks for reporting. I've got a fix coming for this.

@aleiby aleiby closed this as completed Feb 14, 2019
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4 participants